1. Nowis-337

    RMMZ [SOLVED] Vehicles ignoring Region Ruling? (VisuStella Event Move Core)

    Hello all! I am have a little trouble keeping my boats and ships to stay in the water with the VisuStella Event Move Core - Region Rulings function. To my understanding, "walk allow" should only allow walking sprites to enter - which I've set to Region 1 in the example below. Region 1 under...
  2. Block saving while on transports

    Is there a way to block the player from saving when they are on the boat/airship/ship? I want my game to be like the FF series where you can save on the world map and selected save points/crystals but not when you are on the transports. I've looked around a bit and can't find any information...
  3. Finnuval

    In search of vehicles (MV)

    Hey there once again :D (for MV) SO this time 'round I'm looking for vehicles for map-travel. Specifically the following : A steamliner/boat somewhat like this an old (DC) plane and/or hot-air balloon like this an old truck in these lines and an old steam train Now these would be as...
  4. Parallax Panda

    Regarding those FSM Ship Tiles...

    So, I'm not sure if this topic is supposed to be here but since I'm referring to the ship tiles made by REF MAP for RM2K3, I couldn't think of a better place. The tile sheets for RM2K3 are extremely messy to begin with, like a jigsaw puzzle, and these ship tiles are no exception. For reference...
  5. Ganimate

    Encountered bug with the transport system

    Hi everyone! So, this happens whenever I get any character to ride a transport on VX Ace: Anyone has any idea on how to fix the characters showing up there? Of course I want them to disappear when they jump in the transport, and appear back when you get off. Any help will be awesome...
  6. RaynRayn

    Ship Event Help?

    Hi, I'm having some difficulty with a ship event. It's not really your average ship event, you see, what I'd like to happen is this: 1. When the player touches a certain point on the dock, a choice should appear to let the player on the ship. 2. When the player selects "yes", they should be...
  7. StishStash

    Yachts?

    Is there a tileset for a yacht or at least a boat tileset that can look convincingly like a yacht?
  8. RoadKillCandy

    Boat will turn but not move

    I made it so that my players can't walk on the swamp so i could use a boat on it but after using mv to set that as the boats starting point, making a new save of the game to test said boat i can't get it to move, just turn in the swamp. Also putting wood on top of the swamp like a dock, still...
  9. Water Traversal Troubles

    Hi, this is my first time posting here, but I've seen before just how helpful these boards can be. So, basically, my problem is this: I have a pool of water in a dungeon, and the player can board a lily-pad to traverse the water, but I can't seem to program how this is done. So for example...
  10. ViviCJ

    Boat in RPG Maker MV won't move?!

    Hello all! Come back to my project after about 5 months off, only to learn that I can board the boat but I can't get my boat to move. My Airship and Ship work fine and I have tried using Yanfly's and Galv's Vehicle plugins which only don't work for the boat. I have tried using the boat in...
  11. EliteFerrex

    Battle BGM/Battleback Problems

    Hello, everyone. I'm having difficulty trying to make sure my battle BGMs and Battle Backs work correctly once the player has access to the Ship, because I don't want the wrong Battle Back or BGM playing in the wrong area of the world map. Before the player had the Ship, I simply controlled...
  12. RoseStark

    Boat exiting on event

    So I´m having trouble on how to change the boat graphic to the character graphic. This is the scenary. I want to put the character on the boat and when the boat reached that event that it's selected, a cutscene happens. I have created an event to transfer the player to the map I want...
  13. Soulnet

    A Ship, A Ship, My Kingdom for a Ship!

    I'm looking for boat and ship sprites from the medieval / romantic / baroque / classical eras.  I don't need all of them, but if you are willing to do one, or two and someone else did one or two that would be ideal. I also found this one online but don't know who to credit it to. If...
  14. Jefries

    Boat Tileset

    So, I've been wanting to have a boat on my game. However, the tiles that first get to me from searching about tilesets for a boat/ship are on vxresourceplanet however, this website is prohibited and so I can't get the tilesets from there. So I just want a boat tileset and if the boat is like...
  15. VesperCire

    Vehicle Questions

    I was messing around on MV with vehicles and I made an event where the ship is on land and after you talk to it, the ship goes in the water. It works all fine until I tested if the ship would go back on land after I left, like I had put in the event. I leave the map and come back and it's still...
  16. Cricketfoot

    How are you using the boat (not a technical question)?

    I was just wondering how other people go about using the boat. Specifically, where are you putting the boat?  Let's say you get the boat by a town and when you leave the town it's in the shallow water. You explore. You get back on land. You travel around and at some point you end up somewhere...
  17. RhysO101

    A speedboat for MV?

    My game is to be set in some sort of post-apocalyptic future and I would like a modern speedboat or motorboat thingy for my Boat vehicle. As always I'd really appreciate that. I would also be cool if you can make other variations with different colors. And sorry if you're confused at what...
  18. ShidoLionheart

    Get Vehicle X Y Coordinates

    How can I set a Variable equal to Vehicles (like boat or airship) location? For Puzzles I can make a Variable equal to Player MAP X and Y, but I want to do the same with the Airship. How can I do that?
  19. Acidicjester

    = Slow down vehicles? =

    Hey so I was wondering what I can do to get a vehicle (Ex. boat) to have a lower speed to move slower in general. I went to the Game_Vehicle scripting page and I found this: #-------------------------------------------------------------------------- # * Initialize Move Speed...
  20. Kes

    Designate tiles as 'deep sea'

    I have some animated water around cliff tiles which have thrown up an unforeseen problem - at least, unforeseen by me. Here is a screenshot of what I have. Because these are rounded cliffs, I have 3 separate auto tiles for the left curve, the straight tile and the right curve.  I then have...

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