1. Almost Simon

    Weapons/Skills get bonus vs. enemy type

    Why hello there, yes, it's me, again.. Only a small problem though, I don't even know if this is supposed to be under the js support, but I don't think the Maker provides you with this feature, so I assume I need a script. The idea is pretty basic. I want some of my weapons to do...
  2. How do I add a specific amount of bonus damage depending on element?

    *warning: I have basically no coding knowledge Hello, I had an idea to create a battle system that's kind of a combination of Paper Mario (1 or 2) and standard RPG formats with type effectiveness and such.  I will not bother you with the convoluted details, but essentially I used a motley...
  3. Jaymonius

    Help with Vlue's Formation Bonus script

    Hey there RPG Makerers. Or specifically RPG Makerer scripters.  Jaymonius here again, and in need of a little bit of assistance with one script. Vlue's Formation Bonus script, an amazing script it is. But there is two problems with it that I'm having at the current time. The first one is...
  4. Mr. Trivel

    Passive Skills

    Name: Passive Skills Version: 1.0 Author: Mr. Trivel Created: 2016-05-12   What does it do? Allows skills to give passive bonuses to actors.   Screenshot: None. How to use? Use the following tag on the skills you'd like: <Passive...
  5. Mr. Trivel

    Damage Efficiency

    Name: Damage Efficiency Version: 1.0 Author: Mr. Trivel Created: 2016-05-09   What does it do? Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.   Screenshot: Nope. How to use? Give note...
  6. SEK

    SEK_AttackCountAndFormula - v 3.3

    SEK_AttackCountAndFormula - v 3.3 By SEK Introduction Counts uses of skills and attacks and adds a bonus damage formula. You can also learn skills after using x times a skill or a weapon. Features - You can see how many times an actor uses a skill, save the counter to a variable and...
  7. Lonewulf123

    Equipment Proficiency: Equipment Bonus based on class

    I'm trying to set up a system where, depending on the class currently in use, the player will get bonuses when the uses a weapon type that the class they have is proficient in. In my game, any class can equip any weapon type, but certain classes prefer certain weapons (this is shown to the...
  8. Silenity

    Need slight adjustment for Ramiro's Random Level Bonus script

    Ramiro's Random Level Bonus script So I basically just want to add the feature to classes and not to actors specifically. 
  9. Lunawolfcomics

    How to add bonus content to menu after condition is met?

    Hey guys! So I wanted to impliment a special feature that adds an option to the main menu of the game which would lead to lets say a bonus mission persay only if the player completes a specific task or a condition is met. Any ideas? :) -JAD
  10. Nérylis

    [VXAce]Script for bonus with weapon's type

    Hello, I had tried to use a script to give bonus at characters when they use some types of weapon. For example, when a character uses 10 times the type of weapon "Axe", he wins 20 in Attack. But I've got a problem. If some characters uses the same type of weapon, only the first character will...
  11. Stridah

    Eternal Conflict Recruiting!

  12. Senshu

    Equipable Passive Skill help

          Hi there,  I just need some help learning to use a script. I am using Yami's Equip able skill script, and need help figuring out how to make a Equip able PASSIVE skill. For example. A skill a character would have to learn that raises speed by 10% but only if it's equipped. If possible I'd...
  13. Lunarea

    Modern Day Music Mega Pack

    We have a really exciting pack for you guys today! Joel Steudler, the awesome composer who's created several music soundtracks, brings you a brand new pack filled with a giant variety of songs, ME themes and sound effects. I've been in touch with Joel through the creation of this pack, and I'm...
  14. Kyouki

    Script for Unlock Code item

    Hey everyone, I'm looking for a script or script skeleton that would allow me to put in an unlock code. As the player progresses through the game, certain codes will appear and it could unlock some sweet items and abilities. I thought about just having an item that once you have it or give it to...

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I've started the first steps of the final few maps that I need to make for B:ms. I haven't been able to say that in a really, really long time. It'd probably be a good idea to blog about this or something.
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