Very Briefly, Hime has a plugin called Guest Followers, which adds actors to the party that don't participate in battle. This works as an illusion really because all we see is that the NPC is following the party members.
I want this feature for my game, but with an addition:
How would I create...
I've always been fascinated with the idea of finding something well hidden, and receiving a nice bonus for doing so.
Like, in the Tomb Raider series, for example, when you find something hidden, you hear an ambient sound that gets your attention.
My friend who feels the same, always coos...
Okay, so, I know that you can assign different weapon types and element rates to different classes. But, how can you make it so that a particular class uses a particular weapon type BETTER than another, or gets a bonus (a la Pokemon) from using a particular element?
Name: Passive Skills
Author: Mr. Trivel
What does it do?
Allows skills to give passive bonuses to actors.
How to use?
Use the following tag on the skills you'd like:
In RPG Maker Vx Ace, there were two types of scripts that allowed for Equipment Sets, giving bonuses to actors that have multiple equipment equipped of the same "set". Here are the two scripts:
I downloaded the RMMV trial earlier today and decided I wanted to buy the full program with the 10% off and get the preorder bonus plugins and resources.
But once I paid for the full program, I only received an email with an activation code. I cannot find any special plugins or resources...
So, I'm working on a game that is somewhat based in our modern day world, but with D&D-like elements (Ability scores, special skills, various classes, feats, etc). Throughout the story one, some or all of the party members will be required to infiltrate certain buildings and areas of operation...
This script allows you to define "Parameter bonuses" for your actors. A parameter bonus is simply a bonus that will be added to your parameters based on a formula. Bonuses are added on top of base params; if you set your base param to 0, then the bonuses can be used as a custom parameter...
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized. MOD NOTE: See second response before replying to this. - Wavelength