boss battle

  1. Parlu10

    Revive enemies

    Hello everyone, I'm stuck with a boss battle, and I need help. I have this boss that's divided in three body parts, and you must destroy first legs and arms, then you can hit the head. However, after some turns the head will "revive" arms and legs. In conclusion, this is my question: How can I...
  2. Parlu10

    Boss Battle

    I was wondering how to make some features in Rpg Maker Mv for a boss battle. 1) Is it possible to make an enemy do anything? (In his turns he will just skip the turn) 2) It is possible to make an enemy not moving during an attack? By default the enemies move forward before performing an attack...
  3. NickFox2005

    Real Time Boss-Battle

    Hello! i'd like to ask something, how can you make a boss battle similiar to this in RPG Maker MV? It's been really bugging me and i think that this'll be useful for my horror game project!
  4. Bastikekse

    [RMMV] Invisible enemies after "Appear Halfway" Bug

    Hello everyone! I wanted the boss to spawn more monsters by activating "Appear Halfway", Condition is "Turn 2+2*X" so that it happens after the second turn, but after the second turn the monsters appear, but they are invisible and when you attack them, the damage done is not displayed. Does...
  5. SwiftIllusion

    RMMV Colossal Conquest [IGMC 2017]

    "Battle in an evolving boss fight and grow your characters to face the challenge." - - - Gameplay Elements - - - A tutorial boss that gives you an interactive introduction to the core knowledge you will need to succeed in future possible conquests. An overarching Boss 'mindset' that you can...
  6. iTzTerra

    Why does this happen?

    I'm working on a game and now I'm working on a boss that have 999999HP and for whatever reason the normal attack does over 400K damage in one hit... what is the problem? Here is a picture of the Boss from the datebase: And there is the attack I'm using (Default attack) If you need more...
  7. [solved] making enemy untargetable under certain conditions

    Hi everyone I've been looking for a way to keep some boss enemies in battle after they are killed in order to have dialogue and cutscenes play after they're defeated and not make it seem disjointed (think of the first time you defeat Magus in CT, he doesn't just vanish like a regular enemy or...
  8. TCRegan

    Boss Battle Retry!

    So right before a boss battle I have a somewhat lengthy cut scene and I was looking for a way to give the player a way to "redo" the battle should they lose. After all, no one wants to sit through the same cut scene over and over, especially if it's text-heavy. I found an easy way to do this by...
  9. Wes Lesley

    It's go time! (boss battle music)

    "Oh God no it's him again!" I hear you think. Yes, it is I, glory and praise be me, but only on Saturdays. So I was faffing about with RMMV and I found I could change the battle music but... it's a permanent change. I tried finding a thread on this forum and checked through written...
  10. Victor Hate

    Transform twice and events

    Ok here is the thing i have a difficult final boss. he starts off weak then he transforms then later he would transform again . Now here is the pickle how do I do this because I can have him transform but when I wanna have it so that when he is down 50% he transforms but it will only...
  11. GameInk

    Boss Battle Transformation

    Just as it says, I want my bosses to be able to transform before a fight, no animation or anything but basically swap out their form for something a lot more ferocious. Would it be better to do this before the battle screen or on the battle screen. I also have to make sure that they can...
  12. HopeFragment

    Escaping from battles with item/skill issues

    In my game, I want to add an item that is just like the Poké Doll/Fluffy Tail/Poké Toy from Pokémon, in which you use it during battle and you are guaranteed to escape. The problem is, when I tested this item out, it even lets you escape from bosses, even though I had disabled normal escaping on...
  13. How do I prevent Game Overs?

    I'm trying to make a boss that Instantly kills your character at the beginning og the game, but I don't want the game to go strait to the game over scene. Is there a way that the Boss can win against my character, and then go back to the map?
  14. JAD94

    Boss Battles

    Hey guys so lately I've been working on my project, the perfectionist, and just looking over the boss battles making sure they are fair and such. And I started thinking about all the memorable boss battles I've ever faced in other games. So I wanted to ask what are you most memorable or favorite...
  15. Multiple battle themes?

    Hello, I am quite new to rpg maker, and I have only just set up an account on this site. I needed to because I wanted to ask a question and I couldn't find the right answer. Let me get to the point, I want to know how I can have more than one battle theme. Firstly, I know how to import custom...
  16. Battle Themes & More

    I only have about 3 tracks up, but I figured I would go ahead and post some of my stuff. In days to come, the content I upload will be broader in genre than what is currently on my page. Anyways, this forum is amazing. I've picked up on some of the composers here, and I follow all of their work...

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