Hello everyone, I could use some opinions on this matter.
Okay, to quickly summarize what I have going on right now:
(Note: I am using MV, but this is basically applicable to all Engines)
Every Major Boss, Optional Boss and Miniboss has a "Recommended Level" associated with them.
And when the...
So in my game there is a boss that has the ability to turn all battler's physical attacks thunder elemental, which he absorbs. This includes skills along with standard attacks. I currently have the skill target everyone and give them a "electrified" state which activates the trait "Attack...
So in my game one of my bosses has a couple mechanics I've planned out that I can't figure out how to implement. Basically, at the beginning of the battle the boss (Likho) uses a skill called "Waking Dream" which inflicts a state that makes the battler inflicted become immune to all damage as...
So in my game there is an optional boss called "Replica" which consists of 4 battlers that completely copy everything about the actors participating in the battle. All stats including HP, AP, (MMP) STR, (ATK) DEF, MAG, (MAT) RES, (MDF) SPD, (AGI) and SKL, (LUK) weapons and armor equipped and the...
Hey guys, I'm new here so if I posted in the wrong thread or there is one out there please let me know!
I'm using RPG Maker MV and I created an evil character I want as a boss later on. Does anyone know how to implement that so I can use him for actual fighting against and not just one of the...
credit: 霧島万 (KirishimaMan)
Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK, credit KirishimaMan
For RPG Maker MV
For crediting, mention "KirishimaMan" in ReadMe or credits
Candy Country Tileset
Candy characters and battlers
These are my creation, use them however you want, no credit necessary
If you have any ideas for anything to "sweeten the pot", please feel free to make suggestions!
I will be updating this tileset and creating more to go with it.
Do you want your boss battles to use a different Background Music without having to use event commands?
Are you planning on having riddle enemies that would use a different, more mysterious music track?
This plugin allows you to specify different tracks for different enemy troop IDs. You can...
I was interested in setting up a portal after a bosses death. After boss dies, he says how he will be back yada yada and vanishes (got that part done) but I was also interested if a portal appeared after those events that takes you to the next zone. Is that possible, and if so, how...
I need help making my boss HP display on screen and I dunnow how to use it. I see the plugin command,
, but I don't know what it does. No matter how hard I try, I can't get the boss HP to display. Can anyone give me assistance?
EDIT: Here is the plugin I'm talking about...
I am attempting to create a boss fight where the boss theme plays slightly before the boss fight begins, and said song will carry over into the fight itself (as in seamlessly transition not restart). Essentially the boss attempts a potshot on one of the protagonists, and the fight...
I was interested in making a boss that would copy player moves rather than using his own moves exclusively, as well as splitting into multiple copies of himself at some phase in the fight, followed by those copies transforming into “clones” of each party member while also using their move sets...
So, Here's the thing. I want to make a boss fight That's in real time. He has 3 actions.
1st one : Teleports at the player and slashes
2nd one : Teleports 5 cases up away from the player, and shoots something that goes down and damages the player if hit.
3rd one : Teleports in the middle top of...
I need help with my final boss revive mechanic, let's say like this :
The boss has the "minion shield" buff, so the boss is completely invulnerable when the minions are still alive.
So, here's my plan :
I would like the boss revives all minions after 3-5 turns after...
Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it.
Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
When we make game's we always talk about the final boss,
but rarely do we talk about the area that leads to the climax.
I'am currently working on the final area for my game, but I would
like to know some of your design philosophy's when it comes to making the final area.
or what game's final...
I have a poison state (like most games), and it does a reasonable amount of damage to normal enemies. But against bosses, it deals far too much damage. If I decreased the damage done from the state, however, the normal enemies would take too little damage. Does anybody know how I could get...
My game consist mostly of boss fights, boss fights that can be refought. That means that the player could break the difficulty of the game by grinding them.
I thought of answers to this problem.
First, I wanted the enemies to give zero exp, and recieve the exp through an "Change level" event...
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...