Hi everyone,
I'm new to this forum and will aim to use it more and more as time goes on.
I have already had a look through the forums posts to see if I can find this topic but I couldn't find anything, I'm currently using RPM Maker MV.
I have used a monster.png file to battle against (a...
Heya!
I have a little issue with VX Ace. You see, I am currently making a boss battle, and my boss has 3 different sprites. One contains she talking, the other is a normal battle sprite and the other is an after-battle sprite. I need them to change mid-battle, how would that be possible? A...
Hey! It's me again.
So, I need help with a boss battle I'm planning. For it, my boss has 3 sprites prepared: one is of she in her boss form, other is her boss form talking and other is she after the battle. I was wondering how I could make this work? I need the sprites to change inside the...
Hey, sorry if this is in the wrong section, I am new. Anyway, I have an issue where I want different music for boss battles than the classic one. Can someone please help? This is in Rpg Maker MV.
Hi there! I'm reposting this because I didn't get any feedback from any artist. Basically I need 4 boss sprites for 4 battlers that are in the SF Pack.
Resource Type: Big Monster Sprites (a.k.a Boss Sprites)
Maker Format: MV
Art Style: MV RTP or similar
Description: These 4...
I keep trying to change the music for my boss battle but it keeps playing the regular battle music. I've tried changing the battle music in the troops section of the database menu and changing it in the event editor and it still plays the same music. what am i doing wrong?
So, if anyone has played Pokemon BW/BW2 you may remember the gym leaders getting a little VS. slide in image. Here's an example for those who haven't played it. Pokemon Gym Battle Intro. I'm looking for something with hopefully a little more style to it, but it'd work like the Pokemon...
Okay, I've got another problem...
So I want it when you battle, say, a random guy, it plays the normal music.
But when you do a "boss battle", it plays much epic-er music. (I have that covered).
Problem is, I don't know how to have multiple types of music play depending on a variable...
So I was trying to use the MOG Boss HP plugin to have a small boss battle.
However, when the battle starts, I get "TypeError: Cannot read property '0' of undefined."
This it the log from pressing f8
I've done what the plugin wants me to do (I think), which is just to copy the...
Okay, so I have a problem. A boss summons a bunch of his underlings to attack. When the last minion dies, that triggers a switch that should activate some dialogue at the end of the turn, and then another set of dialogue on the next turn. I don't know how to make sure the second set of dialogue...
So for a boss in my game, I came up with the idea of the boss being surrounded by support beams which effect the flow of the battle.
The boss starts with a buff that reduces ALL damage taken by 90%, and goes down (ie changing the state) whenever a support beam is destroyed.
When a support...
Hello Hello!
I was wondering if it were possible to give a boss the ability to have about three forms, which it switches between every three or so turns.
The thing is, I'd like the boss to share one pool of health, so you can continue damaging it in each form.
Is something like that...
Hi fellow GameMakers!
I'm a bit new to RPG Maker in general and I'm working obsessively on my first game!
However... I am a bit stuck as I'm trying to make a different kind of boss fight and can't quite get the programming right.
I'll try to make this as sensible as possible -...
I'm looking for a Beholder and Mind Flayer Sprites for a project. For anyone who doesn't know what they look like I've attached images.
I'm looking for a Beholder and Mind Flayer Sprites for a project. For anyone who doesn't know what they look like I've attached images.
I can't seem to find any script that allows me to have UNIQUE transitions for each boss fight,
I have found and used random transition scripts, which can only use black and white for the "animation" and I also wanted a colored transition.
Anyone's got something of the sort? A script that...
BossBar.js V2.0
Jeremy Cannady
Introduction
Add a boss hp gauge to the battle screen.
Features
Can move the x and y position of the bars. Can add custom bars for specific bosses.
Can change the transparency of the gauge when you are selecting skills to use to hide it.
Screenshots
How to...
BossBar v1.0
Jeremy Cannady
Introduction
This script will put a boss hp bar across the bottom of the screen.
Must specify in the note tag that this enemy is a boss or it will not activate.
Please message me if there is any problems and I can assist.
If you want additional feature just let me...
Exactly what it says on the title, really. I want to make a boss that can kill it's minions and gain their current HP in healing. I can do the latter part through custom formula but how do I do the first?
Recently Hime made an amazing script for me in order to create a boss rush, the problem is, I want this boss rush to be unlocked when the game is beaten, so I was hoping someone would be kind enough to make a script for me that has a switch I can turn on, and it would change the title menu.
If...
I was hoping there would be a script or a person willing to make this script.
I wanted to make it so after you beat my game, a title menu choice would appear that allows you to fight all of the bosses one after another.
Help would be much appreciated, thanks in advance!
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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