boss

  1. Help with boss fight event.

    I'm having a bit of trouble with a little "easter egg" event for one of the boss battles in my game. In the battle, there is some dialogue at the beginning where the boss tells the party to hold still and she will make their deaths quick and painless. I thought it would be funny if I added in...
  2. Boss not reviving minions

    I'm trying to make a complex boss battle where the boss is nearly invincible until its two minions die, and the boss revives them after a while. My original approach to doing this was by using a troop event to initiate a "countdown" variable after both minions are dead which counts down by one...
  3. Can Enemies Transform Twice?

    I'm sorry if this is a noob question or whatever, I've been using RPG maker for about a week and I'm still learning a lot. Anyways I'm tying to make a 3 stage boss battle. As much as I try I can't seem to make the boss Transform more than once. I guess my questions are, can enemies transform...
  4. JAD94

    Boss Battles

    Hey guys so lately I've been working on my project, the perfectionist, and just looking over the boss battles making sure they are fair and such. And I started thinking about all the memorable boss battles I've ever faced in other games. So I wanted to ask what are you most memorable or favorite...
  5. Silent Darkness

    The cure to Boss Tediumitis

    So, something occured to me. That by the end of an RPG, especially a longer one, the player might get a bit tired of boss fights. Or, at least, fall into a particular rhythm of fighting. Attack, magic, heal, buff, boss takes a turn, attack, magic, heal, buff, enemy has turn, ect ect ect. Boss...
  6. BeardBro

    Hero of the Living - Encounters of the Boss Kind

    Hero of the Living was created for the 'Encounters of the Boss Kind' event. This game was created in 8.3 hours using the RPG Maker XP engine. Hero of the Living features a complex and flexible battle system that caters to numerous playstyles. You can stagger your foe so that your attacks deal...
  7. OM3GA-Z3RO

    Different type of bosses, thoughts?

    I wish to get some thought through all this because I wish to make boss battles appealing for the gamers of RPGmaker. In the coming game that TOOM is making we have thought of different Boss types (No not elements or racial types) speaking of what approach they are and what difficulty they are...
  8. Mettool

    Magus Spirits

    MAGUS SPIRITS   Summary: Magus Spirits is the second place winner of RPG Maker Web's Encounters of the Boss Kind contest. Consisting of two cutscenes and a boss battle, Magus Spirits chronicles the short tale of a bar owner and his comrades as they struggle to keep their establishment open and a...
  9. Kes

    Keep boss alive until minions dead

     It is important that the boss is the last to die.  Within the story and the cutscene that follows a particular battle, I cannot afford to have the player kill off the boss before the end of the battle.  I know that I could give him the 'immortal' state until he reaches 0HP, but that point could...
  10. mahan

    Animation Sequence for Boss Death

    Ok, I don't know if this is the right area of the forum to ask this but what I want to ask is there anybody here have the animation sequence when a boss is going to die/defeat?  Its like a drama that flash the screen and sounds like the ground grumbles... :) EDIT: I already found out how to...
  11. Droth

    Enemy force action target help

    Hey, So I've been trying to design a boss fight with a mechanic where the boss calls out his target, issues a warning in text and then a turn later uses the skill. I'm using Tsukihime's Cast time script for the delay. So the attack works like this: Boss uses first ability, which chooses a target...
  12. 1 shotting my bosses

    Ok here is my problem. I created a boss, added stats and whatnot, then when I playtested it, my actor kills the boss in 1 hit. My actor is only level 1 and is only doing nearly 7 damage to it in the playtest. What am I doing wrong and how can I fix this?
  13. HenryXLII

    Changing Battle Back Mid Fight

    So say I want to make a boss so big they them selves are the background and I make the enemy invisible so you just see the background. Is there a way I can make the background turn into something else or fade off when the boss is defeated? And also is there a way to change it before the battle...
  14. Macusto

    Boss Strengths determined by Level

    So, I and my friends are currently working on a game which, while it has a definite storyline, also allows the player access to pretty much the whole world right off the bat...there will be lots of optional areas to explore, and thus lots of optional bosses to fight. Which brings me to my...

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