I've noticed that when a text box is displayed in-game that the NPC's that wander around still move about. This isn't a big problem at the moment, but it could be later on when I start adding enemy NPC's. Say for example, you open a treasure chest and a 'You got...blahblahblah' text box pops up...
Ok, I'm completely new when it comes to Ruby Script, and I'm pretty much starting from the bottom!
I'm trying to get my head around how to insert a Name Box above the text box when an NPC talks. I have looked at this: http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/ and...
Text SE - V1.0
Last Update: 2012.07.23
This Script plays a SE you define in the module at the top every x letters.
These settings can be made in a module:
SE File Name
List of methods: