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  1. Help with Display Text on Variable Condition

    I'm trying to get a message to show when a variable reaches certain values. I've tried creating a parallel event, but it just repeats itself constantly once the condition is met. I'd like a different message to display every time the variable increases by 1.
  2. Exayda

    Common Event Image Transition Help?

    I would like to make a common event that uses a sequence of pictures to emulate the animation effects from videos. I would like for the animation to be able to loop, branch off into other animation sequences and end via choices and or buttons. I believe this possible via common events alone...
  3. AdamSakuru

    Conditional Branch - Check if Ambush/Preemptive strike

    I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
  4. Hisao Shou

    Check if skill is used

    How to check if a certain skill is used with conditional branch?  For example , IF skill Fire is used the enemy says something. and IF the player uses other skill than Fire enemy says something else.   How can I do this? Edit:  -first time when I enter in that battle there should...
  5. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  6. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  7. mjshi

    Conditional Branch+

    Conditional Branch+ v1.0 (VX Ace) by mjshi- OK for use in all projects with credit Get it here! (direct link) MV version also available. The MV version is 1 update ahead of this, but don't worry, I'll get to updating this as well. Eventually. In the past, if you wanted to see if...
  8. mjshi

    Conditional Branch+

    Conditional Branch+ v2.0 (MV) by mjshi- OK for use in all projects with credit Get it here! (direct link) VX Ace version also available. In the past, if you wanted to see if the player has more than 10 potions in their inventory, you would have to open up a new event and do the following...
  9. Enderdude

    Script call conditional branch

    Hello everyone of the rpg maker forums!.I'm having a little problem with the script call conditional branch. I'm trying to make a simple crafting system with script calls and i can't really figure out how to use the script call conditional branch. i'm not having any problems with the plugin i'm...
  10. Gryffin

    Conditional Branch Script Call

    Hello, Trying to script call a conditional branch, where the if statement is a switch status.It should check if Switch 1 is true and return either true or false text depending. But I must be doing something wrong because it always returns false (the latter option), whether or not the switch is...
  11. CaliburnAltais

    Conditional branch by script call

    .... I try make a event that haves a condition of if the leader haves a skill or a specific set of skills the event will begin deleted, like a bush that will burn if the leader haves a fire spell or cutting skill. i have try put "$game_party[0]==$game_skill[29]"...
  12. TravisTouchdown

    NPC moving from fixed route to specific coordinates?

    Hi! I'm working on my game's intro cutscene, in which an NPC (1) repeats walking on a fixed route while dialog displays (see Screenshot 1). So, naturally I set the move route to not be "wait for completion". Once (1) is done talking I intend to have another NPC (2) enter the scene and move...
  13. musicalgenocide

    Player can't move after conditional branch resolves

    This seems conceptually pretty simple, but for some reason it's just not working for me. The idea is that the player would be walking around on a skill tree that's actually just a map with events. The map contains several small islands, and each island would have a few different paths leading in...
  14. Quickly condtion an array? (e.g. $game_variables[1] != [0,1,4,6,7])

    Instead of saying variable 1 is not equal to 1 and variable 1 is not equal to 7, I want to say variable 1 is not equal to "the following things", to make it faster and easier and to fit in script calls without need of a script call extender. Hm, I would wonder how I could do in a script call...
  15. Conditional Branch Button Press?

    Hello everyone. I usually keep to myself and never usually ask for help (I'm a stubborn unowatsit) However I have hit a wall that seems indestructibale. Remember reading files in most survival horrors?   I'm trying to do something similar here but I need to the player to be able to press...

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