Perhaps this could be helpful to see how MV web exported games looks like through variety of device screen resolutions.
I'm not involved with BlueTree. I wanted to share a resourceful website about trying different screen resolutions.
Edit: There was Resizer- an...
Now I have my game up and running on browser and started getting some beta testing.
Now this hasn't been reporting but I have now seen more than once that objects set to "above" are appearing "below"
One time the image was set through event
One time the image was set through tileset
So i'm deploying my game for browser play and its currently playable but im seeing changes.
atm i'm pretty sure one plugin and common events are not running, but this is what I have noticed before getting on the second map.
I just want to know generally what changes when you export for...
So after finally finishing our game, we of course ran into an issue with the deployment.
The game runs fine when playtesting from RPG Maker, as well as the deployed versions for WIN/MAC. When deploying in HTML5 for browser however, it instantly gets:
Cannot read property...
I have deployed my game for web browsers to be played online. I tested it with "localhost" (using Mini WebServer software) and it worked fine. I deployed the game for Windows and it worked fine. However, when I uploaded it to the server an "Uncaught error. Argument error" popped up.
Sometimes, you need to play-test an MV game in a browser. However, trying to run the game through the index.html file will result in crashes. Using BrowserSync (a Node.js module), we can set up a local server in seconds and test it, without having to set up server software (unless you need to...
This game was made with an artistic concept known as 'Tru 2D'. 'Tru 2D' images have no shading, shadowing, nor any
representations of the 3rd dimension, depth.
The game may be played with arrows or mouse, but arrows will often give better control...
Ok, there are a bunch of different EULA's out there obviously, but most of them (all of them?) share this clause that you can't share a game you've made (with the DLC) unless it's encrypted. With MV you can encrypt your game as you deploy them, but, what about if you want to deploy a game to be...
I am attempting to create a powerful system for the client to control the zoom level of their game when played in a browser. This includes the game client resizing to the size of the browser, amongst other things.
Scale Map to Game Size
This is a plugin in development, while I work out if this...
Fit to Browser Window
Designed for browser deployed games, this automatically fits the game screen to the width and height of the client's browser window.
Plug and play, though it is up to you to create appropriately sized maps and graphics, and to understand...
Now, I haven't a clue where this kind of subject would go, so I guess I'll just put this in general. I was editing my game and somehow, someway my game started to playtest within the nodekit thing as if it were running in browser view. I could not figure out for the life of me how to fix it...
When you use "Change Actor Image" in a game deployed for browser in the browser it cause game to load indefinitely.
I am changing them to "Set Movement Route...change image" and its working.
If someone could post the script for changing facesets I'm hoping that will be the work around for...
Hi lovely people
I've asked this question on Kongregate, but have so far had no response.
I've deployed my RMMV game for Web, then attempted to upload it to Kongregate. I uploaded the index.html file, then zipped the remaining 'www' folder and uploaded that zip file as separate files...
Ported a game to html5 and put it up on Newgrounds. My issue is that the music won't play. Just dead silence, and it works fine when playing using the RPGMMV software.
Does anyone have any idea what the problem might be? Have both m4a and ogg-versions of the music in the bgm folder...
I deployed my project as "Web Browsers" Compressed the www folder to a Zip and uploaded it to Newgrounds. For some reason, Yanfly's Battle Core and ActSeq plugins are not working. Yanfly's core plugin works as the game has a wide resolution, Yanfly's Message Plugin work as the text boxes are...
By default when you launch your game in a web browser, your game is very hackable just by manipulating the url. Take this (live) example:
This is a standard feature of a lot of web servers. Basically as the folder has no index file, this page serves as a...
i'm testing some MV features and plugins (mostly Yanfly's) on a browser deployed game. It's actually a test but already have the core of what i pretend to do. I understand that some plugins might be interfering with other. Maybe some closure not done correctly, some namespace being...
Hello, first sorry for my bad english, this more than a plugin is a implementation of this: https://github.com/Irrelon/html-to-canvas to rpg maker, sience it have a free licence to modify distribute etc... im going to adapt it to rpg maker mv
Why im going to put html in my game?
for example you...
I have a website page here that I would like to put the demo of my game on.
The website is made using Wordpress, and hosted with InMotion Hosting, if these details mean someone can provide me with a more detailed explanation it would be awesome! :)
How does one go about doing this? I have...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)
Finally returning to one of my least favorite parts of game deving - mapping.
Me, adding new map: Okay, so this map will be the - wait...Map 501?! O.O E-excuse me?!
So, yup...breaking into the 500's for map count. Some are placeholders for now, since I haven't gotten around to actually mapping them yet. But soon. Very soon...oof, I'm scared.