1. Archlvt

    Damage Reacting to State Stacking

    Hello, I'm back again with another unusual and very specific request. I'm looking for assistance with a battle mechanic. This time, I'm looking to make an attack have increased damage or cause multiple values of damage for each stack of a particular state. Ideally, I'd prefer the multiple...
  2. MastertheX

    Custom buff by a percentage of a user's stat

    So I'm sort of at a loss as to how to achieve this. How would one make a buff be measured by the percentage of a user's stats? For example, I want to give the user a skill that buff's the party's total atk but I want it to vary depending on the user's Mind stat (A custom stat of mine). I want...
  3. bonanzaa

    [RMMV] Potion/Elixir effect help

    Hello there. Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects. Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
  4. TKarver13

    Need Help creating Buff/Icon to show on screen upper right, with Step Counter. MapScreen Only for Leader

    I'm looking to create or show buffs/debuffs - on Map Screen Only. This would only pertain to the main character/leader of party. I Do Not Use plugins for this game! *** Something similar to what World of Warcraft does. If I get poisoned in a battle, afterwards it shows I'm 'poisoned' for : 100...
  5. Parlu10

    Bypass buff and debuffs

    Hi everyone, I was wondering if it's possible to make a skill that can bypass buffs and debuffs applied on the target. Thanks in advance for your help
  6. LawrenceindaSky

    Buff for Allies after Fallen Allies

    So I tried tinkering with some stuff and I'm not sure if it is possible by default, but during battles, if an Ally is down, can I have the rest gain a Buff (Example: Rage) for a certain amount of time? I feel it would be a neat mechanic to have to give it more atmosphere and personality to the...
  7. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal. Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...
  8. Shiou___Menato

    Can i make an accessory that buffs the whole party?

    Something like a passive +4 defense.
  9. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  10. Yawgmoth

    Enemy that adds State on Death

    Hi all, In my game I have a class that has a skill that adds a special state. I want that state to cause a 10% increase of max HP whenever an enemy dies. I am using Yanfly's Buff and State Core Plugin to control stacking to a max of 5 times. I just can't seem to get a foot hold on this issue...
  11. Buff/state for X number of encounters

    Couple of things here. First, is there anyway to have a STATIC number instead of % for parameter buffs on states? Second how can I get this to last for say, 2 encounters? Like say I want a temporary +5 attack buff to last for 2 battles then is goes away. How do I go about doing this?
  12. atoms

    Wanting three separate buffing skills mechanic. Best balance? Your thoughts?

    I am looking for some input and thoughts about how to handle three stacked buffs and debuffs in a RPG Maker MV game. I was thinking of having buff and debuff skills that can stack three times, each at the moment lasting 5 turns. What % amount would you recommend them to be? Using the default...
  13. Karbonic

    "Blessing" System

    I'm working to add a "Blessing" System to my game. Essentially, when a player prays at a shrine, they are given the blessing of that shrine until they pray at another shrine, at which point they receive that shrine's blessing. This would act as a permanent Buff to one of their stats, for...
  14. Yawgmoth

    State Removal Turns Switch Off?

    Hi all, So I have a bard class that sings songs to buff the entire party. Only one song can be active at any time and starting a new song ends the previous song. Each song has a state assigned to it and each state lasts 3 turns. Each song also changes the background music accordingly. This is...
  15. Iliassine

    [Solved, even if I don't know how]Problem with Yanfly's transformation and required plugins

    Hi guys, it's me, once more ! (Sorry, hey) This time, my problem is with the Buff and States core with the transformations. Indeed, the tag required the B&Score (abridged for buff & states) and the BEC (Abridged for the Battle engine core), that i need both. But, the transformation works without...
  16. Quanee

    States not working properly

    Hi, I'm having an issue with my states. I'm using a pretty basic state to increase party member's attack parameter, yet even though it applies itself (I can see an icon and a popup that state is physically active), it doesn't affect my attack at all. Below I'm attaching a pic of the settings...
  17. Quanee

    Enchanting/Buffing skills with elements

    Hi, So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
  18. RachelTheSeeker

    Exact Numbers For A Buff/Debuff?

    Hey folks. I've begun to work on a project again, and had a query to make a certain type of buff or debuff in-game. Because I don't feel the title can convey what I mean, here's an example. Say I'm trying to create an AD&D-esque system for a game. In this case, I'm trying to make buffs and...
  19. Stat Growth On Kill State

    Hello, I haven't made too many posts here and wouldn't be surprised if I missed an existing thread for this, but I was wondering about how to go about making a skill that does the following: -Upon using this skill, the actor gains a state called "Furnace" until the end of combat. While Furnace...
  20. Hagal_

    Timed Buffs and Debuffs

    I have one mayor thought that I cannot find the answer to. If I want the player to get Buffs bound by time rather than turns, how would that be done? Lets say the buff is held for 10 minutes, now matter how many or few battles engaged. Could this be done without a plugin or is there a plugin...

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I spent the past couple of days transferring my RM2K3 project over to RMMV. I upscaled everything 3x and it looks so cute I can't T_T
Small update on my random sprites sheet :kaoswt2:
cfcQKj8.png


Here's Azrael sprite with the fire weapon, hope it came out good.
A13774F4-298B-4F4D-B639-E6921E49FCC2.jpeg
Art test for a victory title screen change

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