buff

  1. Parlu10

    Bypass buff and debuffs

    Hi everyone, I was wondering if it's possible to make a skill that can bypass buffs and debuffs applied on the target. Thanks in advance for your help
  2. LawrenceindaSky

    Buff for Allies after Fallen Allies

    So I tried tinkering with some stuff and I'm not sure if it is possible by default, but during battles, if an Ally is down, can I have the rest gain a Buff (Example: Rage) for a certain amount of time? I feel it would be a neat mechanic to have to give it more atmosphere and personality to the...
  3. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal. Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...
  4. Shiou___Menato

    Can i make an accessory that buffs the whole party?

    Something like a passive +4 defense.
  5. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  6. Yawgmoth

    Enemy that adds State on Death

    Hi all, In my game I have a class that has a skill that adds a special state. I want that state to cause a 10% increase of max HP whenever an enemy dies. I am using Yanfly's Buff and State Core Plugin to control stacking to a max of 5 times. I just can't seem to get a foot hold on this issue...
  7. Buff/state for X number of encounters

    Couple of things here. First, is there anyway to have a STATIC number instead of % for parameter buffs on states? Second how can I get this to last for say, 2 encounters? Like say I want a temporary +5 attack buff to last for 2 battles then is goes away. How do I go about doing this?
  8. atoms

    Wanting three separate buffing skills mechanic. Best balance? Your thoughts?

    I am looking for some input and thoughts about how to handle three stacked buffs and debuffs in a RPG Maker MV game. I was thinking of having buff and debuff skills that can stack three times, each at the moment lasting 5 turns. What % amount would you recommend them to be? Using the default...
  9. Karbonic

    "Blessing" System

    I'm working to add a "Blessing" System to my game. Essentially, when a player prays at a shrine, they are given the blessing of that shrine until they pray at another shrine, at which point they receive that shrine's blessing. This would act as a permanent Buff to one of their stats, for...
  10. Yawgmoth

    State Removal Turns Switch Off?

    Hi all, So I have a bard class that sings songs to buff the entire party. Only one song can be active at any time and starting a new song ends the previous song. Each song has a state assigned to it and each state lasts 3 turns. Each song also changes the background music accordingly. This is...
  11. Iliassine

    [Solved, even if I don't know how]Problem with Yanfly's transformation and required plugins

    Hi guys, it's me, once more ! (Sorry, hey) This time, my problem is with the Buff and States core with the transformations. Indeed, the tag required the B&Score (abridged for buff & states) and the BEC (Abridged for the Battle engine core), that i need both. But, the transformation works without...
  12. Quanee

    States not working properly

    Hi, I'm having an issue with my states. I'm using a pretty basic state to increase party member's attack parameter, yet even though it applies itself (I can see an icon and a popup that state is physically active), it doesn't affect my attack at all. Below I'm attaching a pic of the settings...
  13. Quanee

    Enchanting/Buffing skills with elements

    Hi, So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
  14. RachelTheSeeker

    Exact Numbers For A Buff/Debuff?

    Hey folks. I've begun to work on a project again, and had a query to make a certain type of buff or debuff in-game. Because I don't feel the title can convey what I mean, here's an example. Say I'm trying to create an AD&D-esque system for a game. In this case, I'm trying to make buffs and...
  15. Stat Growth On Kill State

    Hello, I haven't made too many posts here and wouldn't be surprised if I missed an existing thread for this, but I was wondering about how to go about making a skill that does the following: -Upon using this skill, the actor gains a state called "Furnace" until the end of combat. While Furnace...
  16. Hagal_

    Timed Buffs and Debuffs

    I have one mayor thought that I cannot find the answer to. If I want the player to get Buffs bound by time rather than turns, how would that be done? Lets say the buff is held for 10 minutes, now matter how many or few battles engaged. Could this be done without a plugin or is there a plugin...
  17. ddblue

    How would I make players start battle with a buff that automatically stacks as time goes on?

    Hi everyone! I'd say my RPG Maker MV skill level is intermediate. Here is what I'd like to accomplish for my battles - I wonder if anyone could point me in the right direction? I'd like all members of the party to automatically start with 1 stack of an "Adrenaline" buff. This Adrenaline buff...
  18. Mat based def buff

    Hello everyone. I've been trying for several days now to create a 'Frozen Armor' skill for my game, but with no success. I want the state set by the skill to buff the user's def based on a percentage of their mat. I am using the majority of the Yanfly Engine Plugins and have tried to use...
  19. Thordon123

    Hit Chance Buff+Attack Skill

    Hi all, I'm working on a combat system at the moment where players can choose to either dodge or attack with extra accuracy each turn. What I want, ultimately, is for the player to choose a skill ( called "Aimed Attack") that works like a normal attack, but gives a 1-turn duration 30% boost to...
  20. IamJustice743

    Damage Per Hit/Stat Increase Skill

    I want to make a skill/state change where when it is activated one of the player's stats increases for every time they are struck by an attack (This is dissimilar to the attack Bide from Pokemon, where the player stores damage and then releases it back at the enemy). An example of this would be...

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