buffs and debuffs

  1. Kavaline

    [XP] Causing status on attackers and defensors

    Hi, I'm new with RMXP, and want add a debuff when someone attack a target in guard stance. I know where I add the code, but can't find how inflict this status, what function I can use. I need put in Game_battler_3, in section "Applying Normal Attack Effects" (I made changes in script that affect...
  2. Removing Buffs

    This is probably a really simple thing, but how do I do the following -Character A has buffs to a stat -Character A attacks an Enemy (here's the bit I can't seem to figure out) -Character A loses the buffs to their stat.
  3. Buff icons or state stacking help

    Hey all, I've been trying to replicate pokemon buffs for a bit and I've come to the conclusion that stacking buffs would be the best option, I've been utilizing Yanfly's buffs and states manager plug-in and all is well so far. Stacking the buffs seems to work good enough and its not super...

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When you're forced to make a tutorial for something obvious.
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Update: I finished the combat arena! My goodness, it took a while! There were numerous little bugs to squash.
Maldra wrote on stramin's profile.
Hi regarding the 32 bit -> 64 bit
I am running on a 64 bit windows OS and tried doing this conversion. I converted all of the .exe files that I could find in the KADOKAWA\RPGMV folder using the 4gbpatch.exe file. However, after trying to access RPG Maker MV after this conversion, it simply will not load. Do you have any advice or any ideas?

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