buffs & states core

  1. LSDolphin

    RMMV (YEP Buffs & States) Custom Select Effect conditional always reads false

    So I'm using Buffs & States to create a "flight" state where flying enemies can only be hit by long range skills. If the attacks are not long range, they miss. Yanfly has written some example shield states that are very similar to what I need, so I used those as examples. Of course, I'm here...
  2. RMMV (YEP) Buffs States Core Custom Respond Effect Help

    I'm working on a golem unit that should spawn a smaller golem every time it is damaged with a value over 25. I'm trying to use custom respond effect on state 27's notes to get the variable to increase by one, which would spawn a smaller golem once if the damage on it was over 25. Essentially...
  3. Random Panda

    Buffs and States Core Custom Remove Code

    Hi all, I added a state in my game and wanted to use the "Custom Remove State" feature. This is what I have: <Custom Remove Effect> var skill = 91; BattleManager.queueForceAction(user, skill); </Custom Remove Effect> It almost works perfectly. However it no longer processes the damage...
  4. zerobeat032

    Is there a way to damage someone's TP?

    I've looked through a few plugins such as Yanfly's Action Sequence 2 that allows one to add to TP, but I was wondering if there was a way to outright "damage" someone's TP like you would HP or MP... Like I have it where I'd want certain attacks to fill it up more than others but I don't see...
  5. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal. Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...

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