Hi all, I added a state in my game and wanted to use the "Custom Remove State" feature.
This is what I have:
<Custom Remove Effect>
var skill = 91;
</Custom Remove Effect>
It almost works perfectly. However it no longer processes the damage...
I've looked through a few plugins such as Yanfly's Action Sequence 2 that allows one to add to TP, but I was wondering if there was a way to outright "damage" someone's TP like you would HP or MP... Like I have it where I'd want certain attacks to fill it up more than others but I don't see...
I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal.
Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...