1. SolemnDream

    Custom Buff/Debuff system, Pokémon-style

    Hiya! I am trying to set up a buff/debuff system that emulates Pokémon Gen VI. I don't think I'll need a script for this if I use a combination of states and variables, but we'll see. In the following large spoiler tag, I explain what I'm trying to do, the overall goal. However, it can be a...
  2. Morpheus

    Question regarding Spells/States

    Hello, everyone. I was wondering if it was possible to check if a state is active on an Ally and then not let the spell affect them if they have the state?  I made a character have a spell that gives a state that increases the Allies MHP by 10% for the entire battle. To make it so the...
  3. Kilitar

    Yanfly Buffs & States Core, newbie question, please help

    Hello.  I know it is simple. I know alot of you may laugh on me cos I am totally newbie in this area, but I will appreciate any  help. I am using Yanfly Buffs & States Core ( http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/ ) Imagine game system when BUFF you got, will switch to DEBUFF...
  4. The value of single-target DEF/MDF buffs

    I've been pondering something about game design: the good ol' Defense/Magic Defense buff. An ability that, in effect, reduces how much damage a character takes from physical and/or magical damage. From Bravery to Buff, Shell to PSI Shield, almost all RPGs have some form of Defense/Magic Defense...
  5. Gradually-Decreasing Buffs/Debuffs

    By default, RPG Maker's buff/debuff system allows the player to keep a buff/debuff at full possible strength simply by recasting it at the very end of the duration. This makes buffing/debuffing a matter of routine, just casting it every X turns to retain a +50% or -50% effect to the target's...
  6. wrigty12

    Request: Adding to "EnemyBook" Plugin-Element/Buff Resistances and Weaknesses

    While the Enemy Book is very nice and useful, it is missing what I consider very important information about Enemies: What weakness and resistances they have to elements and buffs. It seems like this should be an easy addition, but I am not the one to try and add it in.
  7. [ACE Request ]Option for transforming enemies to retain states/buffs/etc?

    Let's say that I'm using a custom AI and custom enemy sprite position script, and I wanted to have it so that in certain instances, an enemy transforms into a different version of themselves, say, you have a front-row Sahagin that changes into a back-row Sahagin. It's still the same Sahagin, but...
  8. Golden Unicorn Gaming

    Loss of Buffs after being stunned/paralyzed

    Community, I use VX Ace, and for the life of me I can't figure out how to make paralysis or stun effects NOT remove buffs on the target being stunned/paralyzed. Example: My hero has MAT increase, ATK increase, DEF increase buff on, all of them last 10 turns.  If a spider webs him (hitting him...
  9. OM3GA-Z3RO

    Well Rested Buffs in Inn's

    This isn't very important, this idea is still in the decision phase whether or not we going to implement this or not but would like to put this in the testing game to see how it actually plays out (We are working on 2 games, one is a dummy game where we test our things for the real game) In our...
  10. Gixxas

    How Do I Input Scripts? + Buffs & Debuff's To User

    I'm apprehensive to mess around with the script as my many other attempts to do so have turned out... unfortunate to say the least. First question, how do I input scripts? Specifically I'm trying to input one of Yanfly's message scripts, if that's worth mentioning. My second question is when a...
  11. ninjalex

    Icons incorrect in Ace Battle Engine & Battle Symphony

    I have been using Yanfly Engine Ace - Ace Battle Engine v1.22 and Yami Engine Symphony - Battle Symphony for quite sometime in my games. I have encountered the issue of having the parameters icons while in battle being an incorrect icon.  It seems like an easy fix however I haven't been able to...

Latest Profile Posts

Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
finally got footage of my main character running around the main hub world. I've fixed a few things tho even since this video unsurprisingly lol.
 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd

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