The plugin works as intended (as far as I can tell, anyway), other than the issue this thread is about. If a skill has a chance to inflict a State, and that skill's Hit Type is set to "Certain Hit," it will ignore any State Rate the target has (even...
EDIT: Think I figured this out and it was down to my own individual hamhandedness. I had renamed the Skill Cooldown script file. When I deleted it and replaced it with the original, it worked again as expected. I'd delete this topic but I think I can. Sorry to bother you all! Thank you very much...
@LadyBaskerville when I activate this script and I do not have any equipped weapons and enter into battle, this error appears "can not read property 'meta' of null" ,but when I'm equipped with a weapon nothing happens, sSorry for the inconvenience, I do not want to be boring. ;c
hihi, i'm new to rpg maker 2003 & i'm trying to make a custom wallpaper. i've already done the steps to making my image to .png + 8bit, as well as resized it to proper requirement. i changed my wallpaper to my custom one but now i'm stuck on this & everytime i try to play-test; it shows up a...
Ever since the recent 1.6.0 update I've been encountering bugs with my RPG Maker. I never ran into bugs before so I'm a bit upset that it's happening now. The first bug I noticed was in my newest project when I was reorganizing the maps I had made and it made a 'folder' under one map without me...
Need some help when trying to build a game or running one of the demos. The VN Maker runs without problems, live preview and pressing Play shows the game I'm working on without problems. After building the app through Game > Build For > Mac Os X (NW.js), and trying to run the...
I am having a bug where when battling, the background becomes transparent.
I am using these plugins:
I am not using any plugins.
I have checked, and there does not seem to be another bug report of this nature.
In the editor, the default text has been replaced with a small, non-monospaced font. This does not carry into playtests, but it is damaging to productivity as every text box needs to go...
I just found an easily reproducible bug in the core battle engine of RMMV.
In the database it's possible to make a skill with the special trait 'escape'.
If you make this skill affect one or all allies, and then use it in battle, some interesting things happen:
If it affects all allies...
So here are a few generator pieces that seem to be graphically bugged:
Left/Right facing sprite cape isn't coloring correctly. (Supposed to be red but is blue)
Some shoulder parts aren't coloring correctly. (Supposed to be white with black outline...
It seems to happen most frequently when creating or editing a move route. The app just freezes up and there's no recourse but force quitting it.
This happens semi-frequently, maybe once every few hours. I can't reproduce the bug reliably, so I can't pin down exactly what's causing it.
I cleared out the names of some characters in the database and was using the rename character in the events commands, but somehow when playing the game it remembers the name for some of the actors before I blanked them out.
For instance, I had a character named Moderator 2 as a place holder...
Spent a whole bunch of time today reworking the area in the video because someone said it was too illusory. So I reworked it so it changes less, moved the grass up to the same level as the player.... And found enough extra resources to make the grass moves when the player touches it. Also lots more water, because it looks amazing. I'll probably put up a short updated video later today.