By default, on RPG maker XP there are two types of cliffs, tall and short ones.
Their passability and priority is different:
- On tall cliffs you CAN'T reach the edge, but you CAN walk below it.
- On short cliffs you CAN reach the edge, but you CAN'T walk below it.
This script allows to get...
Purpose
Lets you fixes leaked side effects bugs when an autobattle actor has skills/items with damage formulae having side effects
Download Link
Pastebin
Dear community,
RPG Maker 2000 and 2003 always had the problem that when a key was continuously held down and you were polling the key states using "Key Input Processing", you would falsely get zero (no keys held down) every few checks, so it would look as if the user were pressing and...
Hi all !
After 2016/4/16 on Windows Chrome, when status window is opened and closed, map scroll will be terribly slow.
The reason is, MV creates large garbage and overflow internal video memory cache, this patch fix that.
https://gist.github.com/liply/2f242c2b322947bd26618b76ec17d8c5
NOTE: THIS VERSION HAS BEEN SUPERSEDED BY BLACK MORNING'S UPDATED VERSION OF THE OFFICIAL SCRIPT, WHICH INCORPORATES MY WORK AND IMPROVES ON IT. MY THANKS TO BM FOR DOING SO.
This is a modified version of Black Morning's script so those who want to use Mr. Trivel's Simple Battle Rows can do...
I have a few multi-hitting moves in my game, and being a person with a poor aptitude for math, I thought it would be convienent if there were a script that would add a total damage thing to the Yanfly battle engine damage popups, that way I and other people who will play the game who are not...
Parallel Process Events Execution Bug Fix.
There is a problem with the execution of Parallel Process events in RPG Maker VX Ace (at least at the time of writing). Unlike Autorun events, they are not executed every update cycle (frame) by default due to a misplaced line in Game_Interpreter...
Yanfly Free Turn Battle Bugfix
by TheTrueCyprien
Introduction
This script fixes some bugs in Yanfly's FTB script I discovered during testing. If you find any other bug, you can post it here and I'll try to fix it. This also helps me as I'm using this script myself. However, it could...
This was released a while back in the TKool website. While I'm only aware of the bug fix for erase picture, I wasn't familiar of some of the bugs. I'm not sure if some of these bugs are fixed or we have already applied, so for safety's sake...Here you go. :D...
DoubleX RMVXA Bug Fixes v1.05b to YSA Battle System: Classical ATB
by DoubleX
Note
v1.03a+ disables party escape while at least 1 battler is executing actions
Compatibility Fix...
Scroll down to the red bolded text if you just want the fix.
Recently it was brought to my attention that when scrolling the map with a lot of events on screen, the events would "jump" by a single pixel and would be improperly positioned. I initially shrugged this off as lag, but when I saw...
CP's Battle Engine v1.2b
Created by Neon Black
What is it?
This is my own custom battle engine. I wanted to change how battles looked and one thing led to another and the next thing I knew I had an entire battle system. This battle system has 5 different view modes (which you can actually...
Gradient Text Script V1.3
Created by Neon Black
What is it?
This script has two main functions. First of all it allows text to be gradient meaning that it will be lighter on the top and darker on the bottom. Second it adds a text cache since that was only a few lines more and was...
Scrolling States VX v1.1
Created by Neon Black
What is it?
So with many of the default settings, there's only enough room in battle to show two to four states per character. Even with more room, if you use a lot of states (like I do) you tend to run out of room fast. This script will cause...
Scrolling States v1.1
Created by Neon Black
What is it?
So with many of the default settings, there's only enough room in battle to show two states per character. Even with more room, if you use a lot of states (like I do) you tend to run out of room fast. This script will cause state images...
I'll be using this thread to compile script snippets I've posted in the VX Ace help section. These work automatically once pasted into the Materials section, and are only tested with the default scripts. For maximum compatibility, put these before any custom scripts you may be using.
Enemy Turn...
Text Cache v 1.03
by Mithran
Introduction
VX Ace is a huge improvement over VX in many different ways. However, although text processing has a number of new features, it has also introduced a number of new bugs.
- Text is squeezed when drawn to the rect given by text_size. Subsequent text...
Vegan post. Pic of a pig in a suit and tie like he is laying in a coffin but it's a sandwich. 'One meal soon forgotten, in exchange for a whole life." Really don't think rolling around in poop your whole life would be so valuable.
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