I'm looking for a way to enhance states, when a specific state is already inflicted.
Warm would become Burn.
Poison would become Infection.
Bleed would become Hemorraghe.
I think the best way would be using custom formulas, directly in skills ? Something like "if target = warm...
I'm just curious what other people do, since if we go by the basic formula in MV, I think it is Posion is -10% HP per Turn, and I find that's waaay too much on bosses for the same Posion skill that you use on the enemies.
What I'm testing out lately is have four levels for each state. For...
I'm re-uploading this due to the fact that nobody saw the last one, FYI. Hey, so I'm making a game called , and I need some VOICE LINES! Requirements: You have to be male, have a deep voice, and not mind your voice being in my game. You will have to record the voice line in two formats. The...
Hey, so I'm making a game called , and I need some VOICE LINES! Requirements: You have to be male, have a deep voice, and not mind your voice being in my game. You will have to record the voice line in two formats. The voice line has to have a .m4a version and a .ogg version. This is what you...
I am wondering if someone has figured out the proper way to create a state that while active on an enemy does the following:
1) If a character attacks that enemy with a Physical Skill, the character attacking has a state added (I.E. an "on fire" enemy can cause Burn if Physically attacked...
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.