Hello,
I would like to have and image or text appear when the player is next to something they can interact with.
For example if standing by a door I would like it to display a spacebar so you know that if you press the spacebar, you will enter the door.
Thank you!
Hey all!
I've been working on a game with an auto-battler combat system using Yanfly's ATB system. The main idea is that there is only one player character who attacks automatically, meanwhile the player has the opportunity to give it orders, buff it, etc. by pressing some buttons.
I did find...
KButtonsManager
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original! :D
A Brief...
KButtonsManager
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original! :D
A Brief...
KToggleButtons VX
by Kyonides Arkanthes
Introduction
Are you bored of using the same old text buttons?
Now you can replace them with some good looking Toggle Buttons! :o
Version 1.1.1
It's also available for XP & VX ACE!
Instructions
Define a New Style
STYLES[:basic] = { :name =>...
KToggleButtons ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same old text buttons?
Now you can replace them with some good looking Toggle Buttons! :o
Version 1.1.1
It's also available for XP & VX!
Instructions
Define a New Style
STYLES[:basic] = { name: "Basica"...
KToggleButtons XP
by Kyonides Arkanthes
Introduction
Are you bored of using the same old text buttons?
Now you can replace them with some good looking Toggle Buttons! :o
Version 1.1.1
It's also available for VX & VX ACE!
Instructions
Define a New Style
STYLES[:style_name] = { :name =>...
clicking an event while in front of it
hello. i am using this plugin "Mouse System Ex" to use mouse in my project.
the tag click_activate! allows to trigger an event by clicking on it no matter how far away the player is.
If I remove the tag, I can't trigger the event with mouse if player in...
hello.
I am using the storage boxes script by imp.
everything works fine but there is something that I don't like, and it is the following:
When you open a chest or closet , your inventory is shown on the left and the box on the right.
to move between the box and the inventory (vice versa)...
Good evening, everyone!
This time, I would like to ask for a plugin that can do something special during the gameplay: change in real time the IconSet while using the keyboard or the gamepad. Let me explain...
In some games for PC, the use of gamepad controllers and keyboards is greatly...
Hey there peoples, I kinda smashed into a UI Design wall with SRDude's HUD Maker Ultra Pro tool. I'm trying to trigger a Button Hover Animation effect to make the Custom Button Component I made change its height and width from it's normal 80x80 px size down 10x10 px on mouse enter and then play...
I'm using RPG Maker MV and am using SumRndmDde's Timed Attacks plugins, found here: http://sumrndm.site/category/plugins/timed-attacks/. I'm using all except Action Sequences and clock.
These scripts allow the player to press a button at the right time to do maximum damage. However, I'm also...
Hello everyone. I need some help creating a puzzle for my game. The idea is for a letter/arrow key to slide across the screen from left to right. When it hits the middle, the player has to press that specific key. When you press the key outside of the box or not at all, you will fail and start...
MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Allows you to accelerate animations in battle.
This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin.
▼ Fast Forward Type
〇 long press
- Press and hold the Ok or Shift button...
hello! I would like some help with this, this is what i need to do but i cant figure out how to do it
this is my second time asking, sorry
a player walks to a tile and triggers a event, a image is shown on the screen (for an example a close up of the player getting attacked by someone, that is...
Author: Hakuen Studio
Introduction
There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
if...
Hi! Even though it may be useful for mobile I think the button in the corner to open the menu is rather ugly. Is it possible to remove it? If not possible in vanilla is there a plugin for that as of yet? Thank you!
I've been trying to change my game's message box to the ADV style one, to take advantage of the buttons on the side for saving/loading etc. All the buttons work as expected except for the title screen button, for some reason instead of taking me to the main menu I made it takes me to a default...
made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
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