1. Can you change the ADV message box buttons? / Title screen button error

    I've been trying to change my game's message box to the ADV style one, to take advantage of the buttons on the side for saving/loading etc. All the buttons work as expected except for the title screen button, for some reason instead of taking me to the main menu I made it takes me to a default...
  2. KoalaFrenzy

    Custom GUI with Buttons for Battles

    Hello, I'd like to implement a GUI for battles that's less dependent on menus/lists. I've looked at a couple of the GUI plugins out there, but I'm not seeing that they can do what I'm looking for. My game is supposed to have an MMO feel to it, and I want my battle GUI to reflect that. I've...
  3. tale

    Picture Button, Don't Touch Region [system related]

    Picture Button - 2015/11/05 (Ver1.02) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Start a common event by touch (mouse click) on the picture Requires the use of Show Picture event. Be sure set something up for specified common event Features: A picture that contains the...
  4. LVGames

    How to add a Quit/Exit button to the Scene_GameEnd?

    Here is a picture to show where the Quit/Exit button would be to shutdown the game from the map menu. I think that would be super handy.
  5. Register mutliple button presses

    Hi everyone, is there a way to register multiple buttons being pressed. In this case, I have an event underneath the character that allows them to jump, however I'd like to be able to move up and down and still have the jump event register as im moving up or down. Thanks in advance.
  6. Amarok

    Combination of buttons/keys like in fighting games?

    Hello there! over the last months ive been working on my action rpg system for mv, the whole thing is done already. Except for one detail, combos! Of course, even trough eventing i can tell the engine to turn different switches on when pressing different buttons, but i need to know a couple...
  7. Poryg

    #6 - clickable buttons, mouse handling, drag & drop

    Hello, fellow rpg makers! Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
  8. Quintus

    Persona 5-esque battle menu?

    I'm looking for a way to emulate some elements of the Persona 5 battle system. For those who don't know it's set up so that you can select your target in advance if you want and then your attack, guard, items, skill menu, etc. are all mapped to buttons instead of being in a scroll menu. I like...
  9. Hagal_

    Re-mapping of the "X"button for other purposes

    Hello everybody, I have checked for different ways to do this (Plugins, remapping, in editor commands, google & so on...) but haven´t been able to solve the problem... What I want is to remove the "open menu" functionality put on the "X" button on the keyboard. I still want the menu to open on...
  10. How do I get rid of the save button on the pause screen?

    I have currently disabled the save feature since I want the save feature to be specific rooms throughout my game. However, when I disabled save, it's only grayed out rather than completely gone from the menu. I want to get rid of the save selection mainly because I want to have players save in...
  11. megumi014

    [Solved] How to change the way Enter/OK Key works?

    Hi, I've been trying to look the answer for this question in the forums but I always come up with answers that don't fix my problem. I don't know if it's just not possible to change it, but any advise would be helpful. From what I gathered when you press the Ok/Enter key it works by default as...
  12. yomaniac

    Rapid Button Press?

    I am trying to make a mechanic where the player needs to rapidly press a key on the keyboard to continue the game, if they fail then it's game over. Anyone know how to do this?
  13. Hold to pushing a button makes game faster

    Hi everyone, as you know when we are hold to pressing a button makes game faster. We can pass dialogues faster and if we have an automatic set movement routes, our character moves faster. Also we can move unlimited by holding left mouse button. But i don't want this. I just want when i hold to...
  14. yomaniac

    Rapid Button Press Help

    I am trying to make a mechanic where the player needs to rapidly press a key on the keyboard to continue the game, if they fail then it's game over. Anyone know how to do this?
  15. 22pepperjack

    Calling Yanfly Options Menu from Common Event

    so im setting up a series of common events in conjunction with Yanfly's button common events so that players can open different menus with a simple button press. however, i cant seem to find the right script call to open Yanfly's Options Menu window. anyone have any idea which script/plugin...
  16. "Minigames" in the overworld

    Hey guys, I was trying to do some new things in RPG Maker MV, and I was wondering if you guys could help me out. I'm trying to add more interesting interactions for the player to experience in the overworld, but I'm still pretty new and was wondering if you guys had some advice. My first idea...
  17. Dropping objects to block path

    I'm currently working on a project where a monster is chasing the main character through a labirinth and the player can get an item which will transfer him to another labirinth filled with other monsters I ask your help to help me making a script, if the player pushes a button then...
  18. Indsh

    Action Button Glitch

    I have found a bug, I still have to test it later today on a new game to see if its to do with plugin's but appricate it if others could test. Very simply I have a camera pan to give you the layout of a cave you have just entered, there is a switch to clear your path right at the start, it has...
  19. xdan

    Button to end battle

    This is a very simple script. To explain, that is. When the player pushes a certain button (let's say R), the turn ends immediately and the party attempts to flee from the battle.
  20. Benja

    How to make a successful defend prevent status effects? [Galv's Timed Button Attacks]

    Hiya guys. I'm having a bit of trouble with a feature I want implemented. I'm using Galv's Timed Button Attacks in my battle system, and I wanted to implement a feature where a successful defend from an attack that would give you a status effect will prevent it from being inflicted on the...

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The more I think about it, the weirdest part of going to work post-virus will probably be getting used to seeing my coworkers' mouths again. :LZYshock:
I think one of my weirdest realizations is that my speed of game development would probably be about the same if I *didn't* work a full-time manual labor job.
Quick question, what's the best way to capture-er, I mean RECRUIT playtesters? Should I make a project thread and use that?
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