MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Allows you to accelerate animations in battle.
This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin.
▼ Fast Forward Type
〇 long press
- Press and hold the Ok or Shift...
hello! I would like some help with this, this is what i need to do but i cant figure out how to do it
this is my second time asking, sorry
a player walks to a tile and triggers a event, a image is shown on the screen (for an example a close up of the player getting attacked by someone, that is...
Author: Hakuen Studio
Introduction
There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
if...
Hi! Even though it may be useful for mobile I think the button in the corner to open the menu is rather ugly. Is it possible to remove it? If not possible in vanilla is there a plugin for that as of yet? Thank you!
I've been trying to change my game's message box to the ADV style one, to take advantage of the buttons on the side for saving/loading etc. All the buttons work as expected except for the title screen button, for some reason instead of taking me to the main menu I made it takes me to a default...
Hello,
I'd like to implement a GUI for battles that's less dependent on menus/lists. I've looked at a couple of the GUI plugins out there, but I'm not seeing that they can do what I'm looking for. My game is supposed to have an MMO feel to it, and I want my battle GUI to reflect that. I've...
Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Overview
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
Features:
A picture that contains the...
Hi everyone, is there a way to register multiple buttons being pressed. In this case, I have an event underneath the character that allows them to jump, however I'd like to be able to move up and down and still have the jump event register as im moving up or down. Thanks in advance.
Hello there! over the last months ive been working on my action rpg system for mv, the whole thing is done already.
Except for one detail, combos!
Of course, even trough eventing i can tell the engine to turn different switches on when pressing different buttons, but i need to know a couple...
Hello, fellow rpg makers!
Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
I'm looking for a way to emulate some elements of the Persona 5 battle system. For those who don't know it's set up so that you can select your target in advance if you want and then your attack, guard, items, skill menu, etc. are all mapped to buttons instead of being in a scroll menu. I like...
Hello everybody,
I have checked for different ways to do this (Plugins, remapping, in editor commands, google & so on...) but haven´t been able to solve the problem...
What I want is to remove the "open menu" functionality put on the "X" button on the keyboard. I still want the menu to open on...
I have currently disabled the save feature since I want the save feature to be specific rooms throughout my game. However, when I disabled save, it's only grayed out rather than completely gone from the menu. I want to get rid of the save selection mainly because I want to have players save in...
Hi, I've been trying to look the answer for this question in the forums but I always come up with answers that don't fix my problem. I don't know if it's just not possible to change it, but any advise would be helpful.
From what I gathered when you press the Ok/Enter key it works by default as...
I am trying to make a mechanic where the player needs to rapidly press a key on the keyboard to continue the game, if they fail then it's game over. Anyone know how to do this?
Hi everyone, as you know when we are hold to pressing a button makes game faster. We can pass dialogues faster and if we have an automatic set movement routes, our character moves faster. Also we can move unlimited by holding left mouse button. But i don't want this. I just want when i hold to...
I am trying to make a mechanic where the player needs to rapidly press a key on the keyboard to continue the game, if they fail then it's game over. Anyone know how to do this?
so im setting up a series of common events in conjunction with Yanfly's button common events so that players can open different menus with a simple button press. however, i cant seem to find the right script call to open Yanfly's Options Menu window. anyone have any idea which script/plugin...
Hey guys, I was trying to do some new things in RPG Maker MV, and I was wondering if you guys could help me out. I'm trying to add more interesting interactions for the player to experience in the overworld, but I'm still pretty new and was wondering if you guys had some advice.
My first idea...
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
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