1. When will there be a rpg maker that generates real apk files and scale everything at a good size at mobile?

    When will there be a rpg maker that generates real apk files and scale everything at a good size at mobile? Now there are lots of development programs that generate apk files and where you can include advertisments but rpg maker mv still can't do this and is not mobile friendly. Will this...
  2. MercyModx

    On-screen buttons to navigate around building layout?

    Hello! I am developing a satirical visual novel with RPG elements in RPGMMV. Sorry if this is in the wrong area. What I am trying to do is: the player finishes a conversation and is left to explore. since the game technically is first person, I want buttons to appear on screen after the...
  3. Master100000

    Button Simulation Plugin MV

    hello friends :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So the plugin i am requesting might be simple to explain but I don't know if it would be hard to accomplish. basically... I need a plugin that offers plugin commands that i can place in common events that...
  4. Wes Lesley

    Pushing my buttons (more buttons)

    Sup. I got a SNES controller and they got up down left right A B X Y L R start and select A is confirm/interact B is cancel (sometimes run) Y is dash (sometimes map) X is the menu well okay that's not always the case but anyway L is previous R is next (and thanks to a...
  5. bluebooth

    Smart Map Buttons (Customizable Map Scene interface)

    Map Controls 1.10 Author: Michael Morris @Blue Booth Studios Introduction Let's face it.  You've got your really cool mini-game ideas, and you can't wait to put them together.  The last thing you want to bother with is making all the buttons and input methods work correctly.  To...
  6. Tsukihime

    Common Event Buttons

    By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met.With this plugin, you can assign common events to certain buttons on the keyboard. When that button is pressed, the common event will be...
  7. Milena

    Movement and Clickable Events in Map

    I have a question about the character movement when the mouse is clicked in the map. I created a Sprite_Button on the map and placed it exactly on Spriteset_Map. When you click the sprite button it takes you somewhere, it works fine. My problem is that when I click it, my character moves to that...
  8. GreyStone84

    Yet ANOTHER Key Input Question

    Hello again! So I looked up and down the forum posts for answers, even on Google, but either I don't understand, or it hasn't been answered the way I want it to be. I would like to change the keyboard input if possible without scripts. I understand you can hit F1 in game or testing to change...
  9. Miss Nile

    [VXAce][Mapping in Return] Alchemy and Timed Buttons Minigame

    Hello everyone, So my most recent project greatly focuses on alchemy and crafting potions, medicines and the like. While there are a lot of alchemy systems out there, both scripted and evented, none of them really seemed interesting to me. ^^; Most just depended on collecting ingredients...
  10. RenegadeForce

    Moving the title screen options

    Hey... Whats up? I was wondering for my upcoming game if it was possible to move the title screen options (new game, continue, exit...etc) to the far right-handside of the screen instead of the middle.... I plan to have a saddened soldier (on the far right) standing on a mountain using is...
  11. Pixel Brady

    L & R buttons don't seem to work.

    Totally baffled here, the L/R functions do nothing I can see at the best of days and now I'm trying to make a common event to check whether they're bein' pressed to set it up to cycle through weapons, but every time the L button gets pressed I get a buzzer, not with R though, but neither will do...

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I've noticed that more videos on YouTube have these segmented bookmark things in the videos themselves. It's nice being able to jump to parts of a video you want, and to have them all clearly labelled.
Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...

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