Hello everyone !
So I'm having a massive glitch that's making my brain leak by the ears.
I'm currently working on the bonus of my game and for no absolute reason,
the play test keeps shutting off and when I go into the script editor, it automatically seems to link to
the line 100 in the cache...
For people that still don't know, we can change the cache limit from the Community_Basic plugin. By default the value is 10 MB, but that seems a bit low to me. So what's the ideal image cache limit for PC, and is it different for web/mobile?
I know this already has been asked a lot at this point, but I started encountering this error quite recently.
For some reason it only occurs when I use a normal attack with one specific character.
I tried changing the attack animation and it still crashes.
Hi there,
I want to know if there is a way to check for which files being cached?
(we have preload manager plugin, so i think we can check for what has been preloaded / being cached right?)
Greetings, fellow bipeds! I seem to be running into more problems as of late.
I got the wild hair to go back and alter an area in my game that I had originally finished with some months ago. I added a new side quest, complete with a new playable character. When the player completes the new...
Object.keys(ImageManager.cache._inner)
So I'm aware you can put this into the log to show every image being cached. But is there a way to check the total memory usage?
Hello everyone,
I searched a lot, but it seems like this has never really been adressed properly: Is there a script-call or a plugin to unload specific images from the image-cache?
This should be an important question for a lot of parallax mappers. I know that there is the automatic garbage...
Hello everyone,
I've searched almost everywhere but couldn't find any deeper explanations on the function of the cache and garbage collection of the rpgmaker (mv).
I am currently working on a project which relies heavily on the use of parallaxes and overly images. Because of this it is very...
It's to my understanding that when a rpg maker mv game is played in the browser online, it's save files are kept in a temporary folder of sorts. When the user clears their cache, the save files will be lost.
I have no experience with this so I assume there's a good reason for it? I know it's...
i'm developing rpg mv mobile game and
got some issues... like.. CRASHING!!
i just want to delete parallax cache or image cache...so the game may use parallax and images as many times
as I want!
i'm using 'kaus overlay' plugin to use parallax in the map and
use a bunch of images in the game...
When I tried to use a combination of show picture and wait to animate images, there was a flickering between them. I did some looking around and saw someone explain that it's because MV handles the process differently than ACE.
I was told this syntax would prevent that if I used it to call on...
I know something with the same error had been posted before, but in that post, it was about taking something from the
Graphics folder. In my case though, now whenever I go into a room, the error "Script 'Cache' line 106: RGSSError occurred. failed to create bitmap" appears. Can anyone help? Thanks
I am using Galv's Visibility Range script which can be found here I used this script, with the exact same switches in my previous project, with no problems.
Now, however, when I enter the map where this script is operative I get the following error message:
Script 'Cache' line 88...
Hey there,
when I start the playtest it just opens normal, the game is okay too but when I open the menu and select the tab "Quests" I get this error:
Script "Cache" line 95: NomethodError occured.
undefined method `empty?" for true:TrueClass.
So I took a look at the TrueClass from the Quest...
My game has been working fine, but whenever I try to play it now, it gives the "Failed to create Bitmap" error when I try to open the menu or go into a battle. Does it have anything to do with my scripts?. I haven't added anything new since the last time I played. It just decided to give me the...
I was wondering how I would correct this problem. Whenever I walk into a new map at a certain part of my level (right before the boss) this error message pops up.
I have a strong urge to make a tutorial video of all the random things I've learned since starting on my game. little helpful tips and stuff that may help people.
Do you guys think it's better to have all members in your team from the beginning (then you can pick who battles) or you gain team members as the story goes?
PL: Patch polonizujący do RPG Makera 2003 prawie gotowy! Mamy przetłumaczoną bazę danych (projekt), polskie fonty, wiadomości walki i jakieś 90% edytora.
Do przetłumacznia pozostało te 10% edytora i plik pomocy. Niedługo więcej informacji!
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