Description:
This tutorial allows you to make a fully funtional clock and calendar in RPG maker MV. (Works also in MZ) This system, includes:
A fully functional 24 hour clock, with hours and minutes.
A fully functional 365 day calendar, with days, months and years, starting at the date of your...
SYNOPSIS
SCREENSHOT
DOWNLOAD LINK
HOW DO I USE THIS TO LEARN?
(!)Explaining is done in MV, in the (common) events, NOT in the game. The game just shows you some funny examples.
WHO MADE WHAT?
Heyo!
I've been trying to figure out a kind of visual calender for my game for some time but I keep running into the same problem. See, the calender - as an ingame item - now teleports the player onto a seperate map where the player funtions as a cursor. I got this working, so big deal...
Hello, I am using Moghunter's time system. And I’m having a bit of an issue with using it in my eventing. I want to be able to make events occur based on the time, day, year, etc. But I don’t know what to do in order to make it understand what I want from it.
I can do eventing based on switches...
Hello everyone!
I hope there is somebody here who can help me. I'm currently trying to get these two scripts to play nice.
#Harvest Moon style Variable Based Calendar and Weather System
#Author: Selchar
#Version 2.1
LINK TO THIS SCRIPT
and
# * [ACE] Khas Awesome Light Effects
# * By Khas...
Hi Guys!
I hope there is somebody here who can help me or has had experience with the scripts below: (VX ACE)
Harvest Moon style Variable Based Calendar and Weather System by Selchar
[ACE] Khas Awesome Light Effects - By Khas Arcthunder - arcthunder.site40.net
I've been trying for hours on...
I'm hoping to create a farming system in my game similar to the one in harvest moon games. I know how to do this with events, but the crop growth would only last a matter of seconds with Galv's even time spawner (which I could also use help with figuring out) I am using Selchar's variable based...
Deilin's TE: 365 Calendar and weather
HOW IT WORKS:
Manage weather and time by using the in game turn system, other then real time.
Setting and instructions are within the script.
DO NOT USE THIS SCRIPT IF YOU DON'T WANT IT'S TINTING:
For now there is no override. I will make a non-time...
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.
Also me: Creates skill, item, and equipment names like ...
Salmon Jellybean
Feel-Good Hit of the Summer
Marmalade Spreader #2
Quinoa Power!
Actual Literal Wand
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