1. Xyonel

    TileSheet graphic id for a check in map

    Hi, I need to know which graphic tile# from a tilesheet B is used in determined location example $gameVariables.value(6) for X and $gameVariables.value(7) for Y. I'm not able to find a call or a function to "read" which graphic is used in that location, someone can help? I cannot use variables...
  2. tale

    Item Call Script

    ItemCallScript - Version 1.0.0 (2018/09/16) Creator name: Triacontane Introduction Create an item or skill that will run any script when used. Note: Javascript knowledge is required for use. Instructions- Specify the following in the item or skill note box: <call:insert script here>...
  3. Xyonel

    insert image into animation skill

    I know the method of splitting, dividing an image into animation slot and put together in animation, but there are other method to show an image inside sideview battle? maybe with scripts, think about a skill that uses an animation, then while animation is almost finished a monster image...
  4. AdamSakuru

    MOG Hunter Boss HP Bar - Switch for Visibility? Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it. Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
  5. Nerdpago

    Need a little help with ScriptCalls and Party members

    Hello, so i want to know if exist a script call that allow to identify if a specified party member is on a especified region For example, if the second party member is on region id 60 , change his image OR if if the second party member is on a especified map region "X and Y" change his image...
  6. AdamSakuru

    How to check if a picture ID is currently in use?

    Is there a way you can check, through a script call, if a specific picture ID is drawn/if a picture ID exists? (Meaning that picture ID is currently displaying something and not 'nothing')
  7. AdamSakuru

    Reset "Total Play Time" While In Game?

    I evented a custom title screen and have it so that the default title screen is skipped over (it goes straight to a map where my title scene plays out.) The thing is, if the player wants to return to the title screen mid-game or through a game over, it'll go to the 'default' one (hitting 'New...
  8. Philsco

    Self Switch check via script call?

    Okay, so in VX Ace, you could use $game_self_switches[[map, event, 'self_switch']] = value to manipulate an event's self switch. For example: $game_self_switches[[@map_id, 7, 'C']] = true would change event 7 on the current map's self switch "C" to "On," since in that code @map_id referenced...
  9. gregbaby

    Any way to make a script call for this keyboard script?

    The script: I noticed the ` Key is usable with this script and I'd like to have a script call for when this button is pressed so I can perform an action in my game. I've added the script below to download if anybody is interested in taking a look at it.
  10. jordanblake

    SRD BATTLE HUD MAKER Character Sprite (walker) Call

    Hello guys,today i was working with hud maker by SRD to make my battle hud,and i want to show actors party walker sprite in place of the actor face,but i dont know how to call the sprite, i know party commands are $gameParty()... ¿¿¿??. thanks a lot.
  11. TheTitan99

    Adding more Script Calls and Plugin Commands in the Database.

    Description of the Feature: I personally believe, unless there is a good reason otherwise, everything should have an ability for script calls and checks, as well Plugin Command calls. Currently, there are several places that these could be added, seemingly pretty easily. After items and skills...
  12. Jonforum

    PERFORMANCE: calls, direct, apply, bind

    Hi .. I find this result quite surprising but also very interesting. But following this result, I ask myself an anecdotal question. I would like to reassure myself that I understood the principle of performance. I use a lot of...
  13. Set Event graphic script call MV

    Hi, hopefully this is an easy one, but I've spent the last hour googling and I can't find it. I need to change an event graphic through a script (to avoid a ridiculous amount of conditional branches, if you must know :p) and I have something I believe is for an earlier version of the software...
  14. Rink27

    Yanfly Item Core - Obtain Remaining Space

    This is the script I'm referring to: I simply would like to know if there is a script call to obtain the amount of remaining space for the item inventory. Example: I set the item limit to 5. I have a Potion, Feather and Rock. The remaining space...
  15. Myzma

    Script Call Help

    So, I'm working on a custom menu. I have most of it working, except for one detail. With the script calls, I get the correct menu opening for which option I select (Items, Equip, etc.) but it only shows the options for one Actor, and there's no way to check the other Actors. Help!
  16. Rink27

    Call Event (Yanfly) Problem

    Yanfly's Call Event: It works as required. However, when obtaining map co-ordinates of an event, it obtains from the event with the Call Event command. Example: Event 1 (45, 0): Call Event 2 Event 2 (11, 11): Obtain co-ordinates...
  17. Rink27

    Calling Row Formation elsewhere

    Yanfly's row formation is normally accessed from the menu or even during battle. Is it possible to access it through a script/plugin call? I'd like an event to bring it up prior to a battle.
  18. vectorinox

    Script call to set parameter to a value?

    I remember Archeia posted that script call list, which include:  $, n)   <---- this is the script call to add parameter But I wanted to know the script call to set the actor parameter to specified value $, n)   <---I tried...
  19. Problem property call

    When the attack ends my character, I get this. I need help please
  20. Using variable as part of an identifier

    Hi! So in my game I use conditional branches to check the percentage of HP, MP, etc and for example if the result is 50 the game will show a life bar only half full using a Show picture event. The thing is I have several HUD items (HP, MP, Exp, and a couple more) and it takes about 400-500...

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