call

  1. Help On Yanfly Class menu

    Okay so first of all I apologize for all these post but im still elarning this system. So Im using Yanfly' Class Change and I want them to be able to switch classes in battle. So I made a skill called Class change and make a common event to got with it that activates the "OpenClass" tag. I try...
  2. Please help me with Type Error

    Hello, I am doing an autosave, it saves on start of each map. I just created an event with a script call. DataManager.saveGame(1)It saves properly, but when I try to load it I get the error: Type Error: Cannot read property 'name' of null Please, can someone help me? Best regards.
  3. Can You Call Equip Menu for Specific Actors?

    I am currently working on an alternate menu system apart from Yanfly's (though I may decide to forgo this effort) and am specifically asking if there is a way to call the equip menu for actors other than the main actor (actor 1 or current actor).   I am familiar with the call command;   and I...
  4. Enderdude

    script call Set Movement Route

    Hello everyone of the rpg maker forums. I'm needing a little help with the script call set movement route. I tried looking over the script call list and found no example so i'm a little stuck on how it works i'm I just missing it or is there no example  ;_;  . If anyone knows how it works could...
  5. Enderdude

    Script call conditional branch

    Hello everyone of the rpg maker forums!.I'm having a little problem with the script call conditional branch. I'm trying to make a simple crafting system with script calls and i can't really figure out how to use the script call conditional branch. i'm not having any problems with the plugin i'm...
  6. [ACE] Displaying {Yanfly} combat log text without it appearing mid-battle?

    This is the normal command to have text be displayed in the log of Yanfly's Combat Log Display https://yanflychannel.wordpress.com/rmvxa/battle-scripts/combat-log-display/ combatlog(text)However, this call was not designed to be accessed outside of the script (or so I believe). So I normally...
  7. TheOddFellow

    Event Commands "Show Animation" script call equivalent?

    I've been looking all over the net for an answer to the topic title above. Simply put, I'm probably going to be using a lot of animations in the map-part of my game. However, they are random. I know there are plenty of script call equivalents for many event commands, but this one is just...
  8. RamminRyan

    Load game script call?

    Hey guys. So this may be something simple but I've looked everywhere and can't find anything. I 'm creating an menu screen through events and currently working on the load game function. I've set up an interactive menu through pictures and switches and I need to make an event that when the...
  9. Silent Darkness

    Roleplay addiction ahoy! Anyone wanna indulge a bit?

    Anyone here interested in an rp with me? I'm stuck in quite a nasty bit of RP withdrawl. I'm open for any of the following: -Spyro(TLoS Trilogy universe, original Spyro universe is negotiable) -Doom -Heretic/HeXeN -Duke Nukem -Half-Life -Blood(kudos if you even recall this game at all)...
  10. [ACE] Conditional Comment Tags for Jet Mouse? (Mouse Hover NPC Display Name/Etc Problem)

    The script line for determining whether a comment for the mouse hover display text of an event is def text_box @text_box ||= ( if (a = check_for_comment(/MOUSE[ ]*TEXT[ ]*(.+)/i)) Window_MousePopUp.new(self, a) else false end ) endHowever, I can't have it...
  11. [ACE] (Yanfly Field States) Calling a field state with a script call instead of just a skill?

    https://github.com/Archeia/YEARepo/blob/0594589252f87fe6cfac7c1770b066918d6ac290/Gameplay/Field_State_Effects.rb I assume somewhere in this script there is a part where a skill activates a field state. Normally, only skills can activate them. I would like to know how to replicate that with a...
  12. Conditioning an array of variables? ($game_variables[1] equal to 1 or 3 or 7 etc)

    I want to make a condition that's quick, something like maps = [1, 2, 4, 7, 9, 10, 15, 16, 17];$game_variables[1] == $game_variables[1].any? {|i| maps.include?(i)}$game_variables[1] being the current map id, to condition if the current map is any of those numbers is the array. But I'm not...
  13. shiori4me

    [Ace] Wait function in a Player Touch event that stalls only the event, not the character?

    I don't know if I'd like to have it so that the evented wait command never stops the character and just designate Move Route - player character - wait x frames (since I use the character's move route to wait during parallel processes/autoruns, or if I'd just like to know how to do a script call...
  14. Rycoria

    How would I use a script call to draw a picture that is the specified actor's face?

    So how would I use screen.pictures[index].show(file_name, upperleft/center, x, y, x zoom, y zoom, opacity, blend type) in a script to show the specified actors face as the picture? I really need this as I have a character creator and the conditional branches would be insane would I have to do...
  15. Event Call/Spawn Script

    I found a little line of code  $game_map.events[evID].moveto(x, y) this acts like the event command 'set event location', I put it in an event with a conditional branch so that when I pressed a certain button it move an event right next to the hero. This got me thinking, could you make a...
  16. AriArk

    Script Calls

    Hello, I am trying to make simple script calls. First of all, I want a script call that sets a Boolean to true or false Second, I want to make a script call that sets a Variable to a integer or string. Thanks for any help.
  17. Complex call event...need help

    This is the game i have been working on a few days now. I have them doing eve everything up until the fire scene that is shown in the screenshot. The chick in the white is supposed to have another sequence but will not continue after the last fire appears. i tried to use call command to continue...

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