I am working on the introduction for my game on RMMV, and I've encountered an issue that I have been trying to solve for a while.
I have been using SRD's camera plugins to move the camera's focus to different events, places, etc.
This is the problem I have:
Whenever I transfer my player to a...
Howdy, Unlocked Camera does exactly what its name implies. No longer will you have to border your map with empty tiles to keep the camera from stopping on map edges. Simply set 'Default Camera' to 'UNLOCKED' and watch as your camera keeps your player or scroll focus in the center.
Features...
Hello,
Im quite new at this but i wanted to create a game that should be intended to play on phones and i wanted it to be in portrait and not landscape.
I managed to get the touch controls working and decided that i wanted the part where the touch controls are "divided" from the game, so that...
I find it a bit complicated to explain but it's a really simple request,
Normally the tile by tile size is 13High by 17Wide. Giving the middle screen character 8 tiles of space from the computer monitors borders. I want it to be a little bit shorter meaning the camera is a bit closer to the...
Like the threat name says.
I use yanflys doodads and galvs cam plugin.
But if i set doodads and than walk arround, the doodads will shaking or jumping a bit.
This kills the usage of yanfly doodads because it looks really wierd -.-
Here are the plugins:
Galvs Cam...
I get the camera core plugin from SumRndmDde and i have the problem, that if i zoom in and now the camera dont follow the actor in the edge of any map.
I cant see the wall or anything thats in the corner of the map. If i go some tiles in the center of the map the camera works perfectly and...
So basically I'm trying to make it so that when a character touch the crop(circled in BLUE) it will zoom in to a cart(circled in RED)
This is what I did:
var xPos = $gameMap.event(8).screenX() + 400;
var yPos = $gameMap.event(8).screenY();
$gameScreen.setZoom(xPos, yPos, 2, 120)...
Hello, the short and simple is that I need to prevent the camera from scrolling, so that I can move it about independently of the player character. From what I can tell, this used to be a feature in RPGMaker 2003, but is absent in MV; additonally, I've already tried Galv's control script, but it...
Hey, I was making some mechanics involving the use of Autonomous Movement, but I have been stumbled. The Autonomous Movement doesn't run/update outside the player's camera (not even with Parallel Process). I have tried a snippet but it doesn't work (I get an error) even on a new project, which I...
In most 2D RPGs, the camera angle is pretty constant- up is north, down is south, east right, and west left. This helps the player keep oriented, and helps maps feel congruent.
But what about times when that gets restrictive? What if there's a cliff to the south overlooking the ocean, and you...
I'm using the Enhanced Camera script by Source and it's conflicting with GaryCXJk's Free Movement script. When I have them both installed, the camera gets locked. From what I've gathered, the Free Movement script does... something that affects the map scrolling. But I don't know what.
What...
Hey there folks.
I am working on some cutscenes for my game and am trying to figure out this whole zoom thing.
I have followed many tutorials word for word, line by line and it will not for the life of me zoom.
I have tried finding the screen position to input into the code call, and...
Hi all! Help me please change camera focus. By default it focus "to player", but i need focus "to player + 2 tiles to right" (or 4 tiles, i dont know yet). I want to draw some menu on the right side window and i need more space for this.
I used Galv's Cam Control and some other plugin (dont...
Hello.
I'm looking for a way to change the default camera setting in VX Ace.
I would like to zoom the camera in a bit more, so you can see a bit more detail on the sprites.
I'm convinced that the solution to this problem lies in the 'Game_Map' script, specifically in these lines:
However...
Camera Control
Plugin by Tyruswoo
For RPG Maker MV
Description:
Camera Control provides the ability to center the camera on locations other than the player, such as events or map coordinates. It controls the outside-of-battle camera, and is great for cutscenes and other times...
(didn't realize the forum was moderated, sorry for the earlier multipost - editing so as not to bump)
While Yanfly's excellent scripts give us control over the camera in battle, I think we could use a script to give us better control over the camera in our maps. Being able to zoom, pan, tint...
Hello all,
I am Trying to recreate a Scrolling camera Effect similar to legend of zelda. where the camera centres on a room in a map and when the player walks off the edge of the screen it scrolls off to the next room.
I have been using Lemony's script which seems to be the only script I can...
FATAL FRAME DISCUSSION MANOR
Fatal Frame is a series of survival horror games where you are placed in an eerie, abandoned Japanese location, armed with you only a flashlight, your witsand a camera that can expose and expel ghosts. Fatal Frame has developed four sequels, with a spin-off game...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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