Hello beautiful people!
Here I am trying to somehow tweak Yanfly's FFV dualcast to make it work as the FFXIV (if possible).
If you have a better way to do it i'd like to hear it.
For those unfamiliar with how the FFXIV version works, I'll explain:
You cast some random magic, it doesn't...
Hey all! I'm wondering if it would be possible to have a plugin that can change a characters casting animation based on their class. The way my game works, is similar to the Persona series in the sense that you collect these spirits(tied to class) and summon them for specific attacks.
My issue...
I'm not sure of any other turn-based rpgs that do this but I know Breath of Fire IV does. Basically Toon1 casts water based (water spout) spell then immediately after Toon2 casts a wind spell (high winds). The water spell acts as a reagent to transform the wind spell, high winds, into something...
Just looking for a script that, when a spell is cast, would create a cast bar on the map screen. Ideally I would be able to decide for how long until the cast bar fills up.
In the photo I provided you see the monster casting the spell "Fire". I was wondering if it is possible if I could change that animation. Not the actually fire animation the animation that always plays when I cast any skill. I looked online and all I can find is Rpg Maker VX ace stuff. Nothing...
I am designing a mechanic for my game where players may assign a skill to "Trigger" (automatically and immediately get cast) when a specified condition is met. The benefit to doing so is that actions cast via Trigger won't use up the character's turn; the drawback is that the skill isn't...
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