1. Parallax Panda

    Weapon that attacks 1~5 times... it possible? Well, I'm sure it is. But keep in mind I'm not a programmer. In MV you can grant a weapon additional attacks quite easily but you can't seem to set the chance for them to occur anywhere? What I'd like to do is have something like a dagger or spear that has the chance to hit...
  2. Frankster300

    25% Chance to gain 25% MP after a successful "Attack"

    Ok, this is going to get complicated very fast... Heres what i want: On every "Attack" action on a specific character: If the attack deals damage, the user who uses this action has a 25% chance to gain 25% of their own maximum mp back. In theory, i also want this to work if a "Attack" action...
  3. Rink27

    Chance Random Targeting - Yanfly's Buffs & State Core

    Link to Yanfly's Plugin: I'm trying to create a state that confuses the victim and has a chance of randomly targeting an ally or foe. So, for example: Roy uses a Fire Spell and selects Enemy A. There is a 50% chance of avoiding the...
  4. ActualAwesome.MAKER

    How do you get a random chance event?

    So, I want to get a random chance event. I'm making an item called Mystery Box that you can obtain or buy from a Merchant. The problem is there's no RANDOM CHANCE stuff. There no pre-made plugins, and without that there is no Mystery boxes. So how? I mean something like, 1 in three...
  5. Mr. Trivel

    Rare Enemies

    Author: Mr. Trivel Name: Rare Enemies Created: 2015-10-26 Version: 1.1   What does it do? Adds a chance of encountering rare versions of enemies.   How to use? It requires two commands used in enemy note fields: <re_id: X> - ID of rare enemy <re_chc...
  6. Virgo

    50% chance to die after using a skill

    So i made a skill called rapture and every time you cast that skill you have 50% chance to die, but the problem is i dont know how to make it work like that. Do i need a script or something,can somone tell me please. Thanks and sry on my bad english.
  7. shiori4me

    Reduce Chance of State from Given Action? (or adjustment to Action States script?)

    Not sure how much this'd succeed. Guarding reduces the chance that you'll get poisoned from Toxic Fang. But it won't reduce the chance of getting poisoned from Sludge Field. You can't get burned from Fire II. But you can get burned from Burn Spore. A helmet reduced your chance of bleeding...

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