chapters

  1. CrimsonKunoichi

    RMVXA She: Chapter 2: Desperate Escape

    (Please note that this game is a nod to games such as Haunting Ground, Clock Tower and Project Zero. We've taken influences from these games to try and deliver a good little fan game of them. Thank You). SHE: CHAPTER 2: Desperate Escape. Following the events of "She: Chapter 1: The Endless...
  2. sura_tc

    RMMV Bhavacakra Maco 0.4.4 - Halted

    Website Or download from my google drive folder. Bhavacakra Maco starts 20 years prior to original Bhavacakra. The game revolves around Maco, Jack, and Leona, all of whom you've met previously in original Bhavacakra. Maco is a pretender to the title of Loche chieftain, a position that is...
  3. DarkEspeon

    Creating chapters for the game?

    Hello! I'd like to know if it's possible to create a chapter system. Most of the time people want to be able to return to these chapters later on, but I don't need to be able to go to any of them. I just want some kind of a display at given moments? Like an animation, or I don't know what...
  4. Uzuki

    Arcana Legends: Judgement [Demo]

                                                                                                                                                                                                    ~Battlesystem & Mechanics~                           ...
  5. MeowFace

    Chapter Select

    Made for a request here. Features: [1] Game starting by selecting a Chapter. [2] Unlock-able new chapters. [3] Each Chapter able to start with its own map & starting characters. [4] Inheritable save files for each chapter. [5] Can set up to 10 Chapters max. [6] Change-able Background/Text...
  6. Joracas

    Chapter Images

    Information I was feeling a bit bored, so I thought I would create chapter screens! I made a total of 14 images, those being chapter 1 through 10, an introduction, a prologue, an epilogue, and a game over screen. Terms of Use You are free to use my content in any commercial or non-commercial...

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On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other :kaopride:
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I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"

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