Hey all, I'm using Yanfly's Charge Turn Battle (CTB ) type combat and I am having an issue when a party member has enough speed to take 2 turns before the enemy. Everything functions fine however there is no way to indicate to the player that the party member will be able to act again before the...
I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
Purpose
Lets you mimic the CTB functionality in the TPBS on the fly
Introduction
* 1. This plugin lets you skip TPBS frames having no important moments,
* like inputting actions, executing actions, to mimic the CTB
* functionality in TPBS
Video
Games using this plugin...
http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/
I was wondering how I can adjust how many turns pass whenever its one of your characters turns. The reason I ask is because it is messing with my states and one turn is equal to three turns according the game. If I switch to...
http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/
I was wondering how would I go twice without the enemy going before my characters do. I have a certain skill is supposed to let a character go twice before the enemy gets to go. How would I achieve this effect?
Hello all,
In testing using yanfly's wonderful Row Formation alongside the Charge Turn Battle system, I came across an issue.
When the Row menu is invoked during combat and then closed, the CTB turn-order gauge is not called again. I've found the lines in code where the Row script calls the...
Note
This plugin's available for commercial use
Purpose
Lets users switch the battle system to mimic charge turn battle
Games using this plugin
None so far
Configurations
Plugin Calls
Video
Prerequisites
Plugins:
1. DoubleX RMMV Popularized...
Purpose
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB
Scripts Addressed
Video
Coming Soon
Demo
Coming Soon
Prerequisites
Terms Of Use
Instructions
Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
Patches
(DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler)
Purpose
Be an enhanced version of YSA-CATB with bug fixes and addons integrated
Games Using This Script
None so far
Compatibility Fix
DoubleX...
Mobius's Charge Turn Battle System 1.2
by
MobiusXVI
Release Notes
v. 1.0 Initial Release
v. 1.1 Customizable Turn Icons
v. 1.2 Beastiary Expansion
Introduction
This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics and...
Hello! So, I am trying to use the "charge turn battle" order script, which shows you the turn order for characters and enemies. The problem is, there seems to be some kind of icon overlap? I attached a screenshot to show you what I mean.
I don't want that little diamond or mushroom thingy...
Because The Fury from Metal Gear Solid 3 is one of my favorite bosses of all time, I felt the need to make a somewhat similar boss for my own game. taking cues from both the Fury and another awesome astronaut boss, Captain Vladimir from No More Heroes 2.
RE4make almost had me with their demo until I got to the dog stuck in a bear trap and realized that he was dead and could no longer be saved. Just not the kind of reimagining I'm interested in.
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