charge turn battle

  1. FrozenFacade

    RMMV Yanfly Charge Turn Battle, Display member order when they get multiple turns.

    Hey all, I'm using Yanfly's Charge Turn Battle (CTB ) type combat and I am having an issue when a party member has enough speed to take 2 turns before the enemy. Everything functions fine however there is no way to indicate to the player that the party member will be able to act again before the...
  2. WheatTon

    RMMV Mana Khemia Style Skills/Combat System

    I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
  3. DoubleX_RMMZ_TPBS_CTB

    Purpose Lets you mimic the CTB functionality in the TPBS on the fly Introduction * 1. This plugin lets you skip TPBS frames having no important moments, * like inputting actions, executing actions, to mimic the CTB * functionality in TPBS Video Games using this plugin...
  4. KazukiT

    How to adjust turns in a Charge Turn Battle System I was wondering how I can adjust how many turns pass whenever its one of your characters turns. The reason I ask is because it is messing with my states and one turn is equal to three turns according the game. If I switch to...
  5. KazukiT

    How to go twice with Yanfly's Charge Turn Battle System I was wondering how would I go twice without the enemy going before my characters do. I have a certain skill is supposed to let a character go twice before the enemy gets to go. How would I achieve this effect?
  6. jerseyware

    YEP Row Formation + CTB Compatibility Fix

    Hello all, In testing using yanfly's wonderful Row Formation alongside the Charge Turn Battle system, I came across an issue. When the Row menu is invoked during combat and then closed, the CTB turn-order gauge is not called again. I've found the lines in code where the Row script calls the...
  7. DoubleX RMMV Popularized ATB CTB

    Note This plugin's available for commercial use Purpose Lets users switch the battle system to mimic charge turn battle Games using this plugin None so far Configurations Plugin Calls Video Prerequisites Plugins: 1. DoubleX RMMV Popularized...
  8. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility

    Purpose Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Scripts Addressed Video Coming Soon Demo Coming Soon Prerequisites Terms Of Use Instructions Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
  9. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB

    Patches (DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler) Purpose Be an enhanced version of YSA-CATB with bug fixes and addons integrated Games Using This Script None so far Compatibility Fix DoubleX...
  10. MobiusXVI

    Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style)

    Mobius's Charge Turn Battle System 1.2 by MobiusXVI Release Notes v. 1.0 Initial Release v. 1.1 Customizable Turn Icons v. 1.2 Beastiary Expansion Introduction This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics and...
  11. Fernyfer775

    YSA Battle Add-On: Order Battlers bug

    Hello! So, I am trying to use the "charge turn battle" order script, which shows you the turn order for characters and enemies. The problem is, there seems to be some kind of icon overlap? I attached a screenshot to show you what I mean. I don't want that little diamond or mushroom thingy...

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