I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
Lets you mimic the CTB functionality in the TPBS on the fly
* 1. This plugin lets you skip TPBS frames having no important moments,
* like inputting actions, executing actions, to mimic the CTB
* functionality in TPBS
Games using this plugin...
I was wondering how I can adjust how many turns pass whenever its one of your characters turns. The reason I ask is because it is messing with my states and one turn is equal to three turns according the game. If I switch to...
I was wondering how would I go twice without the enemy going before my characters do. I have a certain skill is supposed to let a character go twice before the enemy gets to go. How would I achieve this effect?
In testing using yanfly's wonderful Row Formation alongside the Charge Turn Battle system, I came across an issue.
When the Row menu is invoked during combat and then closed, the CTB turn-order gauge is not called again. I've found the lines in code where the Row script calls the...
This plugin's available for commercial use
Lets users switch the battle system to mimic charge turn battle
Games using this plugin
None so far
1. DoubleX RMMV Popularized...
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB
Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
(DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler)
Be an enhanced version of YSA-CATB with bug fixes and addons integrated
Mobius's Charge Turn Battle System 1.2
v. 1.0 Initial Release
v. 1.1 Customizable Turn Icons
v. 1.2 Beastiary Expansion
This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics...
Hello! So, I am trying to use the "charge turn battle" order script, which shows you the turn order for characters and enemies. The problem is, there seems to be some kind of icon overlap? I attached a screenshot to show you what I mean.
I don't want that little diamond or mushroom thingy...
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized. MOD NOTE: See second response before replying to this. - Wavelength