check

  1. VnC

    Check if first party member has a state?

    I was wondering if any of you have a script for conditional branch that checks if the first active battler has a state? I'm trying to make a skill that allows the healer to automatically revive the party leader as long as they have the necessary MP and TP, and then Force Action them to use...
  2. Hisao Shou

    Check if skill is used

    How to check if a certain skill is used with conditional branch?  For example , IF skill Fire is used the enemy says something. and IF the player uses other skill than Fire enemy says something else.   How can I do this? Edit:  -first time when I enter in that battle there should...
  3. Dacuna

    Is there a way to check if EnemyBook or ItemBook is complete?

    Hello everyone, I'm making my game with multiple endings based upon what the player has collected, and one of those endings requires the EnemyBook and ItemBook (both made by sensei Yoji Ojima which I've gotten as part of the MV package) to be completed 100%. Unfortunately, I can't find a...
  4. mjshi

    Conditional Branch+

    Conditional Branch+ v1.0 (VX Ace) by mjshi- OK for use in all projects with credit Get it here! (direct link) MV version also available. The MV version is 1 update ahead of this, but don't worry, I'll get to updating this as well. Eventually. In the past, if you wanted to see if...
  5. mjshi

    Conditional Branch+

    Conditional Branch+ v2.0 (MV) by mjshi- OK for use in all projects with credit Get it here! (direct link) VX Ace version also available. In the past, if you wanted to see if the player has more than 10 potions in their inventory, you would have to open up a new event and do the following...
  6. theheroforgaming

    Tattle/Check?

    I want to create a move that, when done on a single target, gives a description specific to the enemy, which may include enemy weaknesses and some enemy stats like HP and Attack. Some well-known examples include Tattle/Tippi from the Paper Mario games, or the Check feature in Undertale. I have...
  7. lixerman99

    Is there a way to check how many weapons are equipped?

    Recently asked a question and sorry to be back so soon. Is there a way to check how many weapons the player has equipped? One of my classes has two weapon slots (specified with Yanfly's equip core) and I'm finding it impossible to tell whether the play has one sword equipped or two e.g...
  8. Collision Check Ledges

    Hi there, I am fairly new to all this, but am not that new to programming. Just a heads up that I am ok with script solutions. I believe this is a common problem and I have been searching a lot, but did not find anything concrete. I attached an image. In there you should see a red line. I...
  9. Event Radius Check

    Event Radius Check v1.0 Dolarmak Introduction This plugin will allow you to have events detect one another. Features Set custom event name detectionSet radius of detectionSet which Self Switch detection activates How to Use Set the Self Switch you want to active in the Plugin Manager.Use the...
  10. Check for Gamepad Input

    Hey there! I want to add Gamepad compatibility to my game so I need a plugin: Type: System Description: I need a plugin, similar to eivl's Keyboard Plugin or Quasi Input, that allows me to use script calls to check if a button/stick from a Gamepad is being used. To be clear, I don't need to...
  11. MeowFace

    Change Title Graphic based on Game Progress

    Made for a request here. This script is meant for games with only 1 save slot. It reads from the 1st save slot in the game to decide whether or not to change the title's graphic. Handy for those who wish to change their title graphic based on game progress the player is currently on. For...
  12. DomTSVG

    How to Check for Multiple of the Same Item

    Hi guys! I was wonder if there was a way I could check for multiple items at the same time in one script call. Basically I want to make a basic crafting system without a huge fancy script, and I want to be able to check for multiple items with an ID value and make sure the player has enough of...
  13. KanaX

    Check Item's name.

    Can I have a script call that checks an item's name and stores it into a variable? Thank you.
  14. RainbowGrenade

    Detect whether a weapon is equipped <Solved>

    So, I've got it set up when you die to restart you with a cleared inventory. The problem I've run into is that I'd like to trigger an event if you try and re-enter the dungeon before equipping a new one. I'm sure I'm just missing something, but I can't seem to find a way to check for what's...
  15. Sami-Fire64

    How to check for multiple items at once?

    In my game there is a situation where I want the game to check and see if there are multiple items in the player's inventory. However, more than checking for all the items, there's also something like an or branch in there. Diagrammed, it would go something like this: Check for: Item 1 and...
  16. kerbonklin

    Quick question (Delete this thread

    Edit: Lock/Delete this thread

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,070
Members
137,577
Latest member
SadaSoda
Top