Contained herein are some workshop elements I've created. These work nicely with a crafting system or even a basic eventing system to create just a couple of items. Terms and Conditions are outlined with each instance. Further additions may be made.
Blacksmith Table: This was...
Hello there! :ehappy:
After lurking around here, I've decided to post something.
I am working on a game for quit some time and maybe never finish it *lol*. While developing I wrote some plugins for myself. This one here is the first I thought maybe someone else could need that.
I searched the...
With this set you will get mimic of 12 variations with opened and closed.
enemies folder are closed and sv_enemies are opened.
enemies dimensions are similar to the size of original mimic.
pictures are in original resolution [500x500] that contains both versions.
Event sample is...
I'm reposting with permission from SalonTigro Drake.
By- SalonTigro Drake
Images are formatted to match with chest layout. Ex-
Zip includes: 4 types of chests, 1 coin and 1 medal | 6 images total
License- Attribution 4.0...
I would like some advice on how to go about making a chest with treasure that cannot be opened from certain directions because it is up on a cliff.
I have highlighted the spot I'd like to put the chest:
ahmm its kinda hard to explain but here we go. I have a person standing inside a circle, and there is a chest on the right side of him and someone casts a spell and the circle gets brighter. Then i want him to get sort of sucked into the chest or any other kind of animation that is...
Random Treasure - 2018/08/03 (Ver.1.0)
Creator name: kido0617
Get randomize items as an event.
Paste this script above Main.
After installing this script, use "Random_Treasure::reset" script call in an event.
Items are registered in the shop process after this...
Hi :kaohi:, do you know where I can find some chest sprites??? (or related to chests, like a coin purse or a wallet) I've been searching for them and I just couldn't find anything that I like. If this post lacks some information, simply tell me in the comments and I will add it. Thanks in...
I reformatted XP Chest for compatibility with VX Ace. Despite the alternate style, direction of facing left/right are available.
If you own a copy of RPG Maker XP- you can use them for RPG Maker projects.
Free to use in...
Hey, I don't know where to post this or what to say, but I wanted you to know years ago when RPG Maker VX first came out, way before this site existed, I did "pirate" it since I didn't earn any money at the time. But I now realized I can purchase it instead. Since I still use it sometimes, I...
I want to make a treasure chest, but the size is 2x1 tiles, so the chest is wider than the RTP chest.
I know that in editor, 2x1 graphic tiles will appear as one tile, but in game, the size will follow the size of the graphics (which is 2x1).
I run it and the graphic looks good in the game...
I have an invisible jumping event with priority below characters, trigger with action button conditioned to when the player is facing left.
Now from this same tile I would like to access my chest event 1 tile down that has same priority with characters and also triggers with the action...
I have any number of chests which open in the normal way (downwards looking) and sideways opening chests, but I cannot find any which open upwards. By that I mean that if you are standing above it and interact, it will open towards you, rather than the usual way.
Does anyone know of any...
I'm making a game where my character is going to go over to a chest and take the items from them, but I don't want the chest to disappear after my character takes the items from the chest.
Does anyone know how to do this?
Thnx in advance! :D
I wanted a chest covered in vines for my project, so I've created this edit of the Chest png. Hope it works as well for you as it does for me! :)
As these are default resources, must have an MV license and all credit to Kadokawa.
So I want to make a common event for a chest to be able to award one of say... 50 different items (blueprints to be exact), but to never overlap the items.
For example if someone opens a chest with this common event it awards a blueprint for a Tonic, but they'll never get that blueprint again...
So, I want chests/containers, instead of automatically adding items to your inventory, to open up a menu from which items can be selected.
The catch is, I want the items to be randomized.
This would make games that focus on survival/inventory management much more convenient.
I've been trying to figure out how to have randomized selectable loot in my game.
Basically, When you open up a chest, you aren't automatically given an item. You are presented with a choice menu that displays the
items in the chest. Kinda like Fallout or Skyrim.
I'm trying to do this...
Oof, this "side project" of mine is starting to get as complex as a VS plugin, at least as far as plugin parameters are concerned. I think I now understand why a plugin like this doesn't already exist(that I know of). Learning a lot while trying to make it work though!