I made a custom chipset for RPG maker 2003, but when I go to put bottom layer sprites it appears semi transparent in the viewport and then doesn't show up in testing, only appearing as a black box that covers the player. Top layer works just fine, any fixes??
So, i've been wanting to expand my game and not use the ChipSets that came along with the engine itself but I don't want to be using any that are provided from actual game rips, so if anyone could point me to some free to use ChipSets that is on the forums here, or an alternate link, I would be...
I personally hate the style of the new RTP. It just doesn't look good when used for tile mapping
Has anyone made some tilesets that don't follow the style of the MV RTP? Or has anyone converted some old graphics to MV? I was going to convert First Seed Material or really anything that isn't...
So, I'm not sure if this topic is supposed to be here but since I'm referring to the ship tiles made by REF MAP for RM2K3, I couldn't think of a better place.
The tile sheets for RM2K3 are extremely messy to begin with, like a jigsaw puzzle, and these ship tiles are no exception.
I've got RPG Maker two days ago and probably this is due inexperience, but I've looked for tutorials and still can't solve this issue.
(The chipset is pretty basic because I've just wanted to practice)
I've tried to set the fuchsia color as transparency and put it in the square the Help...
I'm using a custom World Map Chipset, but I've noticed a big problem with it. See, it has a shallow water, and deep water tile. But...when you but them side by side:
Yeah...as you can tell this is NOT meant to happen...if anyone could edit the set so it works, I'd be most grateful.
many many years ago, i created some games with RPG Maker 2000/2003. Now I got a license for using the neweset maker MV and i am really happy with that.
As I need some more practise I have a question.
Is it possible to use Char/Chipsets like we used in maker 2003/xp. I...
This is a tutorial on how the chipset/tileset/tile set (however you want to call it) graphic works.
Each tile is 16*16 pixels.
You have to choose a color which will be treated as the transparent color if your image editor can't use the transparent color (usually represented by...
An optimal price for an indie game on Steam also needs to be accompanied by an optimal sales discount %. For a solo indie game, I think the optimal price is where it should be low enough that a single Steam card can be used to buy it, after tax. A few cents the wrong direction can potentially mean someone who was gifted a Steam card can't buy the game, then picks something else to buy.