I have an event trigger at the exit of my map that brings up a choice window set to appear in Middle. Choosing to leave will bring up a dialogue box with another choice window asking for confirmation. When triggering the exit event again after it, it'll continue to display the first choice...
So the choice window that pops up when you have a player make a choice is in the way. or i guess you could say the name box is in the way. I have tried moving the text window around and I unfortunately can not find a way to move the choice window around. Here are some pictures to illustrate my...
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.