The player receives the coat of the Heroine and in the first option puts it on - then passes through the city gate unscathed. However, if the player does not wear the coat - the enforcers(enemy) attack him. Enforcers have a high level and gear, so winning with them is possible, but not profitable.
someone knows an RPGMAKER MZ script to modify the size of the dialog and decision window?
I plan to make a game that used 32x32px or 16x16px in the size of the tiles; So I had to change the screen resolution to 640x360.
As much as I search in the forums, they only mention things about...
In RPG games where choices matter but isn't a choice-simulator per se like Detroit: Become Human, Until Dawn, Walking Dead, etc. However, in games like Detroit: Become Human, they have a Choice Map where once you finish a chapter of the game, it shows you all the choices you made and what it led...
There are two villains:
Villain 1: Someone of high societal status and regard, and therefore, easier to track but hard to pin down.
Villain 2: A peasant of low societal status and regard, but is off-the-radar making them harder to track but easier to pin down.
By pin them down, it basically...
Well as the title says I want to run an event when an choice is highlighted. Like this video I made:
As you can see when an choice is indicated, the object in question is also indicated. The problem is that it's a parallel event that checks if you pressed up or down, but when the buttons are...
Just making a poll, I'm curious what everyone prefers :)
p.s - they are A.I voices so it's the best they going to get, also try to guess the voices in the comments ;D
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Sound Example ...
Hello, all!
Thank you in advance for your help, I've tried searching forums for a similar topic but I admit I'm not even sure what terms I would be looking for (as searching for "window opacity" on it's own warrants hundreds of results).
I'm wanting all the windows in my game to have no...
MPP_ChoiceAlign - 2021/01/07 (ver. 2.0)
Creator name: Mokusei Penguin
Overview
Adds the ability to align characters to the choices.
Note: This plugin is for RPG Maker MV and MZ.
▼ Plugin command
- In MV, the variable N is referred to by writing v [N] in the item for inputting a numerical...
Ok, I'll ask this again in a different way since I didn't get a good answer last time. Is there a plugin or a way to make a custom choice window that uses pictures? Like a custom window that lets you select different pictures as choices? I don't know how to code so I wouldn't be able to make one...
Visual Novel Choices
RPG Maker MZ Plugin
Galv
Introduction
Fancier choices menu like a visual novel.
Features
This plugin allows you to display the ‘Show Choices’ selection in a more visual novel style layout and using a graphic for the buttons and hover state.
A tag can be included in...
Author: Hakuen Studio
Introduction
Build and playing a game where the player can make choices is cool!
Although Rpg Maker Mz choices are nice, this plugin made it better when it implements a feature that lets you show pictures while the player hovers over/selects different choices!
Features...
Choice List Options
Ossra
Summary
The plugin allows the game developer to set positioning and layout options of the choice list window.
Options
Window
X Position
Y Position
X Anchor
Y Anchor
Number of Rows
Number of Columns
Item
Text Alignment
Width
Spacing
Trim
Number of Excess Rows...
MKR_ChoiceWait - 1.0.4 2016/11/26
Creator name: Mankind
Overview
Adds a delay when choice display before select cursor shows up
Gives a moment for the choice to be shown instead of instantaneous selection.
Note: player can start choosing a choice without delay by moving up/ down key at least...
How would you add player choice to your game, particularly outside of dialogue? For example, let's say there's a monster who's terrorising a village. In most games you'd have to fight it, but the developer could also give the players the choice to poison it's food, or tame the monster, or join...
Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
Hello everyone,
I'm making my first game right now, and was wondering if there was any way of have a screen at the end of my game that tells them how many times they made a choice? My game will have the players being able to make good and bad choices in dialogue boxes throughout the game, and I...
exactly what the title says, whenever i use the choices command one of the pictures being displayed on screen dissapears.
I have no idea why and its driving me a bit insane. xD
Anyone else encountered this problem?
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