I would like to make a common event that uses a sequence of pictures to emulate the animation effects from videos.
I would like for the animation to be able to loop, branch off into other animation sequences and end via choices and or buttons.
I believe this possible via common events alone...
Title says it all.
I would like to know how to make those make animated character busts and/or faces as well as video cut scenes with choices.
I would appreciate any assistance.
Thanks.
Ok, I'm having some issues with choices.
First of all, do I have to have a common event to make the choices show properly, like in the sample game? Because what I'm doing is
Show Choices
Choice -go to tavern -if selected jump to label Tavern
Choice -go to market -if selected jump to label...
In my game i want there to be a blacksmith that you can give "recipes" to,
and after the recipes are given the item the recipe is for will appear in the choices of things he can make.
I know that i could do this manually with menus for every single combination but there are way too many of...
Hello guys,
I'm looking for something, where I can customize the choice window.
My plan is it, to make a custom menu like a mobile phone (for an modern adventure game).
The choices should show picture (or icons), the window HAVE TO have always the exact same size, should be in the center of...
Good morning (or night to some) :kaoangry:
This sounds simple, but I really don't know the full dynamics of the programming.
I'm looking for a plugin that allows Choices to be seen in different rows and columns.
Ideally, the user can change the amount of columns that the players can see for the...
Show Face in Choices 2015/02/26
Creator name: Nana
Overview
A script that allows you to display a character's face inside the choice window.
Features
Displays face inside choice window.
Screens
Installation
Paste this script above Main.
Script
Credit and Thanks- Nana
Terms of Use-
-...
Wanted to poll people smarter than me before I start churning down my own methods. I'm starting in RMMV support because I always look for plugin-free solutions before I go down the plugin road, but if it must be a plugin, we can totally move the thread there.
Has anybody implemented a system...
I'm using Yanfly's Message Core and Message Ext Pack to create custom messages, appearing above an event.
However, this is incompatible with the default Show Choices window.
I would like a plugin that would allow me to make the Choices window appear to any side of the message window, snapping to...
Messages and Choices via Scripts and Dynamic Text Codes
It has been very difficult to find an answer for this, as well as to find a cohesive explanation of choice scripting. Google searching and copy pasting always makes the console to dump an exception on you... While trying to overcome the...
I know this normally happens by default.
However in this specific situation I have to use scripts to display a message that will provide info for the choices.
So
$gameMessage.setFaceImage('Actor1',0);
$gameMessage.setBackground(1);
$gameMessage.setPositionType(2);
$gameMessage.add("My message...
Hi! So, I've been thinking...
...could any of you guys make a simple script along these lines?
You have been given 4 choices and under there's like a bar that
will run out between 5 or 8 seconds. If you didn't pick in time it will make a random
choice for you. There's normally 4 choices but...
Hi!
Just a quick question: Is there a way to add more options (more than the 6 that are built into the engine) for the "Show Choices" event command? I'm trying to build a hub from where to transport the player based on quests, and I want to give them more than 6 options.
Any help is...
"X meets Y" quick pitch: The Harry Potter series meets Studio Ghibli.
Synopsis:
Esme Green is a young witch-in-training who is beginning her first year at the magical school, Yagserra. The game begins in her cozy forest village and expands to new villages, forests, coasts, and cities as...
OK. Noob here, sorry. I am an experienced Actionscript coder, but have never tried javascript before, and this is also my first stab at RPGMaker MV. I am attempting to create a math game. I currently have a group of arrays that have the questions and 5 choices for answers. Then, in the array...
Greetings! I've been using the excellent questions and answers on this forum through searches alone for a while now, but I couldn't find this topic, so I thought it was time to sign up and ask.
My Goal: Have a choice box pop up in which each choice displays the name of an active party member...
Is it possible to customize the message box? By either making it a picture or erasing the background of the message box so I can get it to match various prompts?
Buy Links:
General Features:
An urban sci-fi cyberpunk setting, taking place in a crime-ridden city where vigilante justice is a common occurrence.
Choice and consequence. The choices you make will have an impact on the world around you.
Similar skill progression system to City of...
FarPine
FarPine is a Planet that had peace at one point until all three countries (excluding islands) couldn't trust each other and had a lot of disappearances and murders in each country. They had investigated these murders and lead to all countries civillians.
You're the college...
Intro:
A plugin that allows the developer to create in-text information.
This plugin creates the ASK system like in the game Wild Arms 3.
It allows you to select text within a message window, and ask about that word or phrase.
Version: 1.03
ChangeLog:
Small fix for multiple windows...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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