I'm not talking about hiding it so that its not selectable, I'm talking about making it merely invisible to the player but fully selectable still.
Like for example:
Choice 1
Choice 2
Choice 3(Hidden)
The player may merely scroll between the first two choices at first but then...
In RPG Maker, you can present players with a set of choices to select. However, by default, they can wait as long as they want to make a selection.
Using this plugin, you can automatically force a selection, to create a mechanic where the player has a limited amount of time to make a decision...
By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.
However, what if you wanted to present your choices differently in certain situations?
Here is an example of how the choices normally...
Hi everyone.
Here's what's happening now:
- I've created a choices window that players can open at any time by pressing E using YEP Button Common Events.
- The choices are populated using the show/hide choice parameters from YEP Extended Message Pack 1 and switches.
- I've written a...
By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.
However, what if you wanted to present your choices differently in certain situations?
Here is an example of how the choices normally...
Hi guys, quick question with a hopefully not so complex answer.
I want to change the displayed picture based on the highlighted choice when the show choices is up.
E.g.
Show Text ("Choose your starting hero")
Show Choices (Harold, Therese, Martha, Lucius)
What I want is, when the...
Hello,
I'm attempting to change the color of the text in the show choices window but everything I've tried hasn't worked. My game is very simple and only requires one color for all the text in the game so I've edited to color palette on the windowskin which has worked for all of the text in the...
hi so I was wondering how to do something, like, I'll try to explain it best of my ability. so I wanted to know how to make it where you could make 2 choices,and have a 50% chance of doing something other then the real out come,
example
1st outcome (the one you want) : you live
2nd outcome...
RPG Maker allows you to offer your players choice selection, and depending on which choice they pick, your events will behave differently.
However, what happens if you wanted to have a particular choice display a different text, depending on whether certain conditions have been met? Maybe if...
RPG Maker MV gives you a way to offer choice selection to your players through events, and depending on the choices they make, the game will respond differently.
One thing that it doesn’t support, however, is the ability to hide certain choices from view. For example, if you wanted to offer...
RPG Maker does not come with a way to disable individual choices from a list of choices. For example, if the player shouldn’t be allowed to select a particular option, but you still want to show it, there’s basically no way to do it.
This plugin provides an easy way for you to disable each...
Hello everyone,
This is my first post. I'm loving RPG Maker MV so far. The move to Javascript and the great Mac support has really turned it into a real option for me.
So, the first problem I've ran into so far that I can't seem to overcome is how to display dynamic choice options? For...
When using Hime's LargeChoices (tested by itself), when ever you select a choice, then go back to the same event and open the choices again, the LargeChoices adds the 2nd "block" of choices AGAIN to the bottom of the list. It keeps adding it as many times as you open the choices.
Ex:
{Activate...
I'm creating a game project lately and been stuck when making choices.
So, in this game there is an event like at test. I put about 20 questions in there and make choices for each question.
The problem is, the choices on the first question always not showing properly if I put long sentence...
Hello! I'm working on a open-world, second life style game where every choice you make matters. It's set for realism, like you need to eat and drink to survive.
I put over 1150+ hours and 150e in the game assets, and it has 8 hours of game play currently. I hope you enjoy it and leave some...
So here I am again, trying something and boom an idea pops up.
To make the game feel like an RPG with unlockables and whatnot...have a character select screen in the beginning but only be able to select one character per chapter.
However...I'm not sure what to put into the choice branch to...
Hello everybody.
Well, my question is you can create a choice where the player can select multiple options instead of just one, before proceeding to any action? For example, if was a listbox, he could select multiple elements of that list.
Att, Hugo M.
So lets be honest here... who like immersion? It may make me a mountain dew drinking doritos munching neckbeard, but I actually enjoy when I feel like I'm the main character. So this begs the question... how much dialogue is the right amount for games that
offer(or even sell) immersion?
I've...
I have a nurse in my game and I want it to behave like the nurses in Earthbound. I'm not sure how to make it that when you have certain party members with you, she asks if you want them to be healed. Is there any way to do this? For example, if you have Jeff and Paula with you, I want her to ask...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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