Howdy doody! :D
So! Just as the name asks! What would you be if you could be anything for a day?
I think I'd be a......rabbit in a suit with a top hat and a fob watch cause that rabbit sounds stylish (Alice in Wonderland doe o.o) hehe gotta love that rabbit-tastic lifestyle.
This article discusses the event choices and how we can manipulate it using scripts to allow developers to easily provide more than 4 choices to the players without using any script calls or comments.
We start by understanding what how choices work, some limitations in the choice system, and...
Oh boy! So... I was advised to put this here.
I am guessing there isn't one, but, I am looking for a choice script that allows for Kentucky Route Zero "like" conversation in VXAce. For those who haven't played it Kentucky Route Zero is a choose your own story type game with many dialogue...
Hi everyone. I'm using both Galv's Visual novel Choices script and Fomar0153's Faces to Busts script in my game, and I realised that the character bust appears over the choices, which would cover up wordy choices. Is there a way for me to make the choices appear over the character bust? I also...
Context for those that want context
My question is this. How much weight should player decisions be allowed to have in a video game? People talk all the time about how disappointed they are with the 'illusion of choice' in games where you end up either being a paragon of goodness who saves...
Hi! I'm just wondering what should be edited in the scripts so that the choices in a Show Choices box will always be centered? Or maybe there is a script that does this?
Thank you! :)
Hello everyone!
This is more of an annoyance then anything else. I want to know if there's a way to move the choices box on the screen. I have a couple instances where the choice box appears in a annoying, in the way spot. (See the picture in the spoiler for what I mean.) I would like to...
hey guys :)
i would like to show text windows when just highlighting an option >.<
in my game at the start you need to pick 2 traits/fields of study aka fallout, what i'd like to be able to do is make it so that a text panel pops up when one choice is highlighted.
At present it pops up like...
Smarter Text Persistence
Introduction
A simple script (fix) to make "show text" still combine windows with choice selections when separated by conditional branches, comments or jump to label events.
Features
The event "show text" will combine with choice selection, number selection or item...
Hi guys, I'm surprised I couldn't find this already to be honest, maybe it's hidden somewhere... Anyway, I don't like to give you too much reading to do, so here goes:
Problem:
When an event shows text and immediately shows choices after it, the text remains visible (it persists until a choice...
Right... lets try this once more...
I've been trying to code a custom Character Class Change scene, based on what I see in things like Scene_Equip and Scene_Status. It's working pretty well but I simply cannot figure one thing out. I have a handler that is processed after a class is chosen, and...
hey i'm used rpg maker xp a couple of years ago and picked up again with the vx ace version.
but now i gave a big problem in my first serious game. i made a intro with pictures and text.
after a couple of text blocks you get to chose you're gender, after that you can chose you're class.
then...
I have found that this idea I have IS actually possible, so I thought I'd actually ask for a script.
I am after a script that would activate via a switch and would change the layout of the choices window.
I want the window to show each choice side by side.
Like in this rough picture:
The...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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