class abilities

  1. KrimsonKatt

    Skill Name Ideas?

    Okay so I just started a new project on my new Switch version of MV (which I got today) and I'm having trouble with coming up with skills. I have 12 classes in my game, which you can assign to any of your 6 party members in the beginning of the game. (Like in FF1) There are 4 magical classes and...
  2. quakerori

    an idea that I want to have in the game

    as I'm making a game with only three characters, I want to spice up the third character by giving it the power to switch forms from, attacking one enemy with heavy damage, and the other form dealing damage to everyone I feel like I've already figured it out, but I still don't exactly know how...
  3. Evertonest

    Bard Class - How to activate and deactivate skills?

    Hi! I have a Bard class, and I am having trouble implementing a game mechanic related to activating and deactivating certain skills during battle. The bard has two skill types: "VERSE" and "CHORUS". CHORUS skills are basically stronger versions of VERSE skills, but can only be used when a...
  4. LordNPC

    Character Personality Quiz

    I was wondering if anyone has figured out how to do a personality quiz for RPG Maker MV. To clarify, I'm looking for something similar to the older Pokemon Mystery Dungeon games, where you'd take a quiz at the start of the game and it'd determine what Pokemon you would become. I'm looking for...
  5. ScientistWD

    Thinking about the Paradigm for Defensive Actors

    As I'm working on my game more and more, I'm trying to brainstorm to myself the different sorts of ways to implement a "defense based" character or class. I am not here to talk about "Healing". Healing is a completely different conversation. Today, I'm thinking about the different mechanics...
  6. Question on class based equipment rules

    A mechanic in the game i am working on is that certain classes can equip 2 handed weapons as if they were one handed weapons and therefore either dual wield or use a shield. My standard equipment slots right now are Dominant hand Offhand Head Body Accessory Accessory Jewelry Since i am using...
  7. Classes

    So i'm making a game with choices in the start of the game such as gender, name, and class, but when I do my play test and select my class such as Mage the player doesn't have any spells. Any help would be appreciative. 

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