Okay so I just started a new project on my new Switch version of MV (which I got today) and I'm having trouble with coming up with skills. I have 12 classes in my game, which you can assign to any of your 6 party members in the beginning of the game. (Like in FF1) There are 4 magical classes and...
as I'm making a game with only three characters, I want to spice up the third character by giving it the power to switch forms from, attacking one enemy with heavy damage, and the other form dealing damage to everyone
I feel like I've already figured it out, but I still don't exactly know how...
I have a Bard class, and I am having trouble implementing a game mechanic related to activating and deactivating certain skills during battle.
The bard has two skill types: "VERSE" and "CHORUS". CHORUS skills are basically stronger versions of VERSE skills, but can only be used when a...
I was wondering if anyone has figured out how to do a personality quiz for RPG Maker MV. To clarify, I'm looking for something similar to the older Pokemon Mystery Dungeon games, where you'd take a quiz at the start of the game and it'd determine what Pokemon you would become.
I'm looking for...
As I'm working on my game more and more, I'm trying to brainstorm to myself the different sorts of ways to implement a "defense based" character or class.
I am not here to talk about "Healing". Healing is a completely different conversation.
Today, I'm thinking about the different mechanics...
A mechanic in the game i am working on is that certain classes can equip 2 handed weapons as if they were one handed weapons and therefore either dual wield or use a shield.
My standard equipment slots right now are
Since i am using...
So i'm making a game with choices in the start of the game such as gender, name, and class, but when I do my play test and select my class such as Mage the player doesn't have any spells. Any help would be appreciative.
The thing I don't like about VRMMORPG anime is that they're unrealistic. I mean, we know we have a lot of ping issues, latency, and desync. Would be funny if you shoot a player and they immediately teleport somewhere because "ha, your internet suck!".