class system

  1. Golden Sun Class System

    Hello guys. Once I tought "wow it would be cool to make my own game". I decided to go with RMMV there was a sweet offer on it. After many arguments with all the gamers in my head, we agreed on a class system that would be similar to Golden Sun's. The game I have in mind would have object that...
  2. Petrus906

    Class Evolution + Class Equipment

    Hi everyone! (Hope i'm posting on the right board) (sorry in advance for any grammar errors) I'm making a new project for some reason, and i have decided that the player will be able to evolve their character's class at a point in the game. And also, they will be able to choose between two 2nd...
  3. FAGC54

    Restrict the use of a menu option for one actor with a common event

    Hello everyone! I want what the tittle says. I will explain better anyways. Scripts i'm using: So, the problem is this, i'm using the Class System to change classes when an actor equips an item (Armor), for this, the script from Hime calls a common event and changes the class. What i want...
  4. FAGC54

    Restrict the use of a menu option for one actor with a common event

    Hello everyone! I wan't what the tittle says. I will explain better anyways. Scripts i'm using: So, the problem is this, i'm using the Class System to change classes when an actor equips an item (Armor), for this, the script from Hime calls a common event and changes the class. What i want...
  5. RefugeInSilence

    A couple of questions regarding parameters.

    Right at present I'm working on a class system, but I want the classes to affect each character a bit differently. At present each class has their own individual stats. HP at lv1 is anything from 30-50 and the base value is multiplied by 99 for the max value without any stat increasing...
  6. Help with Yanfly's Auto Passive States / Classing and Subclassing

    I've been having trouble getting Yanfly's Auto Passive States to work with the class and subclass system like I want it to. Basically, every class learns a multitude of skills, including passive skills such as stat boosters, elemental resistances, and status resistances, which are meant to carry...
  7. floralContemplation

    A few basic, but unusual ideas.

    Salutations, I'm working on a small game for mainly a few of my friends and I was wondering if the following ideas would benefit the game: Gems: So, since the game will have multiple characters, I wanted to make each one of them fresh and unique, but why should I do it, when the player...
  8. Allusion

    Dr.Todd Single Player Menu Patch

    Hello, everyone! I'm in need of a patch for Dr.Todd's Single player menu and Yanfly's class system. I'd love it if the actor's class and subclass could be displayed. (Icons as well, if possible.) I currently do not need the class scene to open or to be added to the command window, since neither...
  9. Hikaru

    Yanfly Class System not showing every class

    EDIT: Solved this myself. I completely ignored "DEFAULT_UNLOCKS". My bad. Hello! I've recently been having problems with Yanfly's Class System Script and I ran into a problem. I have 8 primary classes and 3 classes I'm designating as subclass only classes. Under the Classes tab in the...
  10. Yanfly Class System problems

    Okay apparently I had to make my own topic for this, so concerning Yanfly's class system, I'm having trouble enabling class prerequisites, to, say, have a class unlock when another class gets to level 5 I have this in the note section as similarly shown on Yanfly's Class System page. <class...
  11. GaryCXJk

    Class Extensions (Yanfly Engine Ace - Class System addon)

    Class Extension v1.17 By G.A.M. Kertopermono Site link - Download - Demo Yanfly's Class System is a very solid script, but it is missing a few small things. This scripts adds just the little things it is missing. Some ideas came from members from the community. haothehare gave me the idea to...

Latest Threads

Latest Posts

Latest Profile Posts

just destroyed hours of work again. i don't know why I bother.
World Map for the inside of my main character's head. Every spot is an area that either occupies his thoughts or staples of everyone's "headspace"
How can I look up the components for a medieval bomb for my game without the FBI showing up at my door?
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.

Forum statistics

Threads
108,992
Messages
1,041,107
Members
141,458
Latest member
EvieOverwrite
Top