Hello everyone.
I have ran into a bit of a problem whilst developing my game.
At the start of the game, the player can choose one out of three classes: knight, mage or paladin.
knights should only be able to use weapons such as swords, mages should use staffs and paladins should be using axes...
I'm planning on using Yanfly's Class Change Core in one of my game projects so the party members can change classes with ease.
Link here
http://yanfly.moe/2015/11/27/yep-32-class-change-core/
The plugin gives you the ability to change an actor's faceset when they switch classes.
I was...
Hello.
I'm trying to create standalone stats for some of my characters. My game would have a set amount of classes (8 or so) along with many more playable characters than what's normal (think Fire Emblem: SD or Chrono Cross).
What I am looking for is for each actor to have its own innate or...
Alright!
For those who don't know what Octopath Traveler is, it's a game that game out fairly recently (July 13, 2018). I liked how it handled the subclasses and was wondering if I could get a similar affect in RPG Maker MV.
You can read about the game here...
As the title suggests I'm looking for a way to change the actors class when they equip a weapon or item. As in: equip a sword to an actor: Class = Swordsman.
It sounded really simple in theory, but I can't see any way to do it without eventing each actor + each class 30x.
Hello!
I need help if it's possible, to modify Yanfly's Class system (and its addons if necessary) to achieve the next thing:
With Class System and the Class Unlock Levels add on, an actor can chage the class when the required level is met, but for my game i want to have more options in class...
Hello folks, I just need help with a part of a character's mechanic that I just can't get by myself, any help at all is appreciated.
I have a character that switches between a Physical and Magical fighting style, and in order for the character's stats to cater to that, I actually have the two...
This is weird, but.... I wonder if I can do this....
When a class levels up, I want so that when the actor changes class, he gets his stats slightly higher than if he didn't level up in the class.
Example:
A warrior:
HP:300
MP:20
STR:30
MAG:5
A warrior that leveled up as mage:
HP:300
MP:24...
Hey all! I'm wondering if it would be possible to have a plugin that can change a characters casting animation based on their class. The way my game works, is similar to the Persona series in the sense that you collect these spirits(tied to class) and summon them for specific attacks.
My issue...
Hi everyone,
straight to the point I want my main character to be able to activate an ability (only during battle) which allows them to change their form into another character (essentially change actor or change class). I was wondering how to do this, but also how to have the actor change back...
First of all, thanks for taking some time reading my request.
I recently started creating a game with RPG MAKER VX ACE. i like the style better then the new MV.
I'm trying to create a class system where you first start at the first class (apprentice), at a certain lv you can choose out of 3...
Hi,
in VX Ace, you can review SKILLS for each player in your party. As you level-up, you learn more skills based on your class setup.
The SKILL menu does a great job listing and showign SKILLS learned... but.
Say if you wanted to let the player decide which CLASS to go for during generation: it...
In the game I'm making, characters can be upgraded by level and by tier. Each tier is the same as the last one but with higher base stats, critical chance, and so on. However I have a big problem. When a character's class is changed (which means when I upgrade that character's tier) the...
Hello,
I need to check if a special class (lets say fighter) is member of the party. Not just if a special actor has the class fighter, but if in general a fighter is part of the group.
Anybody knows how to implement this?
Thanks!
Hi everyone!
While tinkering around with my first project and thinking about different concepts, I realized that I need to do something about the classes you can have yourself and in the party.
So the first thing I came up with was this:
The main character stays "hero" and gets access to all...
Going into this project, my primary goal was to make a combat system that was simple in execution - yet deep and complex in mechanics and customization.
Allow me to deliberate. Imagine a combat system if you will that utilizes no elements, rather focusing purely on physical and magical damage...
Hello! I'm looking for help in making an event that will detect if a battler (current battle party member) is of a certain class. Looking to do this on the field, not in battle. I'm ok with using script calls but am not sure of the syntax to do it with. I'm sure it would probably have to be done...
Script: Class Armor
Difficulty: Medium
Short Version: Equipping Armor will change your Class.
Version 1.1.0
-Change Class in the Event page will change your default class.
-Adding or Removing a Skill in the Event page adds a skill that isn't affected by SKILLRESET.
I made this for a...
Hi guys, I hope you are all enjoying your summer.
I am using Yanflys Class Change Core to have my lead actor have multiple classes to choosefrom. Every class has its own level.
If I set the variable to Script: $gameParty.leader().level, I get the level of the class which is currently...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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