So I'm working on a monster-raising game, and the whole thing revolves around classes. When an actor "evolves", they change class. I've got it working pretty much flawlessly, and I'm really pleased with it so far.
However, the main problem with this, is that these monsters have the same face...
Hello! I recently bought this version of RPG Maker, I've been learning on my own and thought the user manual. However, When I test my demo, the skills are always empty. When I LV up to gain skills, they are still not added.
here is a screenshot of the skills page in game. I really don't know...
Hey all,
I've been looking for ways to change the image file in the message box based on what class a particular actor has. I've got the default menu image, the character walking animation and battler to all change thanks to some scripts out there, but am struggling with finding a solution for...
Basically the problem I'm having, is that Yanfly's core on it's own, allows actors to change classes to whatever they want. But what I'd want it to do, is lock an actor into a path among that tree. No going backwards, only forward and branch hopping. Here's a quick diagram of what I'm looking...
I've seen scripts for VX Ace that allow special normal attacks per character, but yet i cant seem to find out how to do it in MV.
What I'd like is to be able to have some characters have the normal "Attack" option (which uses the first skill slot in the editor), and other characters use perhaps...
I'm using Ellye's class change plugin where equips are use to change the class. I want a plugin that will create a "Class Equip" Scene. Basically under this scence you'll be able to change the equipment that's link up to your classes and only those ones. This scence will be completely sepreate...
I evrybody,
I create a lot of character and they all have a class.
Many character did't start at level 1.
Inside the class settings I put skill depending of level.
In my case they onle have level 1 to 3.
After doing this big job, I decide to test it in game.
I realize that event if recruit a...
Hello everyone and merry Christmas!
I need ur help with yanfly class specifics script pleasssse... https://github.com/Archeia/YEARepo/blob/master/Core/Class_Specifics.rb (class specifics is an add-on for the class system script...
Hello to all.
I wanted to ask if possible a plugin (or another way...) to change a class name depending on the actor using it.
Obviously, that will need to work with a change class feature (I use Yanfly's BTW).
Is possible a way to add a note to actor notetag to changing only for that...
list of variable , object/class and function/method that is present in the rpgmaker mv js files and in JavaScript itself.
Is it possible to list it all for me here?
if not,how and where do I find them(full list)?
!!! Class Selector v.0.7 !!!
:Author:
SkottyTV
Latest Updates:
Description:
This will add a Class Selector to your Game.
From here you can change/set the class of any Actor.
- Races
- Classes
- Subclasses
! Important !
The Parameter Curves of the Race, not the Class will...
This is what I want to do:
Use Job Points of a character to learn different equipment types.
Problem1 Skill: equipment types aren't a skill. I'm not a fan of constant casting "Heavy Armor" (a state) just to wear "Stupidly Heavy Dragon Armor".
Problem2 State: If set up as a state, job...
Hello! I want to rearrange the menu to look more like this:
How would I go about moving the class to a different area?
Long class names tend to get in the way of the Yanfly's "JP" system.
Hope this isn't a stupid question.
Cheers!
Hi!
I am trying to make a class system for my game based on Yanfly's Class System. In my game, Class is going to be called "Class" (duh), but Subclass is going to be called "Rank". Actors will be able to change their classes freely, but they won't be able to change their rank. While Class...
Hi all!
I am pretty new with RPG Maker, so I've started my first small project, but I am having some issues with it.
I would like to have "Class Masters" that make a member of your party to become that Class.
Example:
I have Eric the Soldier, Natalie the Monk and Terence the Paladin...
Hello everybody!
I want to draw a number, that will have to be updated each frame from time to time.
Now I'm wondering on how I should approach this.
While I might know the possible solution, I wanted to ask for advice, to be sure, that things will be done correctly.
What I want is to...
So a while back I stumbled upon this image by...I believe his name is Carl Graves? Correct me if I'm wrong on that one.
But this image got me thinking. Would anyone actually be interested in playing an RPG with that many class options in it? I know people love choices, but what would be too...
Hello everybody!
Currently I'm designing HUD, that will display characters' HP and MP on map screen and I'd like to ask a question.
What I was about to do, is to create sprites directly in Scene_Map ~ their variables and such all in that scene.
However, I think that's not the smartest...
Hi,
I'm implementing Yanfly ClassChangeCore http://yanfly.moe/2015/11/27/yep-32-class-change-core/ along with Subclass http://yanfly.moe/2015/11/29/yep-34-subclass/
I can't seem to achieve what I to, though. I have 3 primary classes; Warrior, Thief and Mage. I want the 3 classes to have...
So, I have three classes in my game: Warrior, Swordsman, and Mage. Warrior has low magic, Mage has high magic, and swordsman is a combo of both. But, for some reason, a move I have listed for Swordsman that is known at the beginning is not showing up in that class, and appearing in the Mage...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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