Hello!
I know there's a similar topic about this but it doesn't bring up a couple issues that I'm having. I'm using a Skill that calls a Common Event. The Common Event uses the Change Class Event, but when I use it, the Actor's level goes down to one. Is there a way to retain the Actor's level...
Hey guys, I'm having some rather large issues with a Script that I'm relying on a lot. It's Yanfly's Class script. Along with the JP manager.
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/jp-manager/ <---------JP Manager
Here are the issues. Changing Classes/Subclasses...
Hellow again RPG Maker forums! I'm having a small issue with a Script i'd like to use, but i'm getting some sort of Syntax error on line 39:
"Unknown regexp options -wap"
Here is the script in question: http://pastebin.com/9GP3iwUK
And as instructed I have it put just below Yanfly's Class...
Hello, I'm new to Ace and I've been trying to get one character through the use of an item change into another character. By that I mean different class, sprite, etc. but I want that character to be the same level as the original and than use another item to revert the effects.
My current issue...
Hi, I don't think this has been asked yet, but I apologise if it has. I'm kinda new to this.
I want to create a class that heals when attacked by a certain element (fire in this case). I've tried various things (states, items, weapons ect.), but I want it not to be a skill that has to be...
OK - THINK TANK - below is a generic list of magic classes, inspired by Final Fantasy, D&D, MTG, and various other sources, such as movies, novels, games, ect....
Feel free to add your own ideas:
Magic-Type Characters
MAGIC TANK - offensive magic, usually a Wizard or Mage, typically uses...
Hey guys, I'm working on a game and I'm curious as to how you can make it so a skill drains your MP to zero. I only know how to make it take away a certain amount of MP, but I want the skill to send your MP to zero regardless of how much you have. How can I do that? Putting percentage signs...
Hey there! I apologize if this post is in the wrong section.
What I want to do is develop a class system, where at the beginning, you select the classes of your party (like Final Fantasy I), but later on you can unlock other classes, and level each class separately. For example, say you have...
Yanflys class system and class specifics scripts are amazing, but I'm having a major issue with them regarding the way my game is set up.
Whenever i equip a class and/or subclass, the abilities that have been learned through them are always on my skills menu even if I change
the actors...
Hi it's me again,
I've thought about this until its given me a headache, and still no closer to an answer.
I want only mages to be able to use magic wands.
The way I have it set up now, is when you buy or acquire a magic wand, It is in an unusable but consumable state. A character has to...
Hello,
I am probably asking the impossible here, but I will ask anyway. :P
I have a character that can change class IN and OUT of battle. This is pretty important to story. But I ran into something while playtesting... when she would switch to her attack class, her equips would "disarm" if...
Ok so i have three questions...1=Highest priority
1.I have 10 classes and start of as a ghost with nothing so i can pick a class and get the items BUT i cant change the sprite...This is what i have so far.
@>Text
A monk well at buffing and debuffing!
He only intends good deeds.Main...
YIA'S FF1 Character Selection 1.0
by YesImAaron
INTRODUCTION
Hello everyone! This is my first public script. I first came up with idea to make this script after seeing many people request it at my old forum. A lot of people would just say, oh just event it (which I did do at one...
Are you wondering if a feature is right for you? Wondering if players would like one of the features you're adding? Or maybe you're unsure if two features go well together ... Have no project thread to post all of this in?
This is the right place for you!
Post your features here, or help a...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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