As the title says: is there any way to disable a sprite button temporarily? (And activate it later?) Like with this._randomWindow.deactivate(); but for the mouse input?
I'm trying to set up a couple of windows on the Title Screen, and I could disable the mouse alltogether but I'd rather...
Besides my Might and Magic inspired project, I have always wanted to make a Fire Emblem-like game. Time is the culprit... Between life, composing music packs, and working on a game can it be done!? The tactical plugins for MV work quite well based on what I have tested.