1. AgentN107

    Item Pop ups for events Sleek Item Popup

    I am using Vlues Sleek Item Popup https://www.rpgmakercentral.com/topic/7350-sleek-item-popup/ now I have a mechanic where enemies pick up items and thought so the player can at least know when an enemy gets an item in a chest. so I have two problems one I can't for the life of me get this to...
  2. AgentN107

    Event name override for YANFLYS Move Restrict Region(SOLVED)

    so first of all I am making a modification to YANFLYS Move Restrict Region script here https://yanflychannel.wordpress.com/rmvxa/field-scripts/move-restrict-region/ I made a change if I name an event in the editor it overrides the event overall region restrict. Now all of this has been going...
  3. ScorchedGround

    Adding different states via common event (At the start of battle)

    So what I want to do is add certain states to all enemies at the start of any battle. I'll be doing this via YEP_BaseTroopEvents which calls a common event on Turn 0 of every battle. The main issue here is that I don't want every enemy to gain the same state. Basically; All enemies gain the...
  4. RMMV How to prevent $gameMessage.add() texts from stacking?

    Let's say I need to make two characters talk via plugin function (not via script call). for example, the code is this: $gameMessage.setFaceImage('Actor1', 1); $gameMessage.add("I love pudding!"); $gameMessage.setFaceImage('Actor1', 2); $gameMessage.add("I hate pudding!"); I need both of them to...
  5. Nerdpago

    RMMV Need a little Help with code and chrono engine

    Hello everyone! So, using chrono mode, when you start a battle, you followers assume a especific formation based on the player position and direction. But after that, you cant make nothing else (like routes) i think this is the line code for: //============================== // * Set Initial...
  6. Axsajim

    The Flowermaker.

    Grettings, I am the Flowermaker: a creator. I've been creating since i was a child and i'm living from it since my adolescence. Drawing, writting, coding and more. I'm pretty curious so learning new skills become an habit real quickly. I know English, Spanish and Japanese. You could guess...
  7. Doinathing

    After a cutscene. Player can't move after Player Transfer. (SOLVED!)

    EDIT: So uh, I fixed it. All I did was copy everything on the mpa to a new map, and it just worked. (vvvvvvvvvv SOLVED vvvvvvvvvv) I made a cutscene nwhere the screen fades, some dialogue happens, an image is shown, and the player is moved to the next map, but after the transfer, I can't move...
  8. Mxrio

    [MV] Adding extra variables to Game_BattlerBase?

    I'm trying to add some extra variables that can be accessed in Damage Formulas and other code pieces via Battlers. I'm experienced in code but not making plug-ins or javascript specifically so I just modified rpg_objects.js for this attempt. Specifically, this is in Object.defineProperties() for...
  9. Parallax Panda

    Yanfly's EventTimerControl question (Lunatic code)

    With Yanfly's "EventTimerControl" there's a parameter for "expire code" which runs when the timer reaches zero. What kind of JavaScript would I have to write in there to trigger Common Event 1?
  10. Edilsonsoares

    Rpg maker mv can get information from computer?

    I was wondering if there is any mode or plugin that takes the username, or uses PC time, such as game time, or any plugin that does something similar, taking information from the computer and using it in the game   Thank you very much in advance :elhappy::hhappy:
  11. Event happen only when player is close enough to it

    Hi everyone, I have an enemy that shoots projectiles with GalvsMapProjectiles, Right now he fires from anywhere on the map, I'm trying to make it so he only starts shooting when he's on screen, or better yet, when he's a certain distance away. Any things I may be missing? Or is there any code...
  12. Jomarcenter

    [VSCode] RPG Maker MV plugin Generator for plugin developement version 0.3.0

    This extension for visual studio code allows you to generate new RPG Maker MV plugin files with just a simple command features: Create a completely filled plugin template create a blank plugin template notes: This is still a work in progress, please report any bugs so I can see if I can fix...
  13. Jomarcenter

    [VSCode] RPG Maker Javascript Snippet for plugin developement

    NEW Version 2.0.0 with minor tweaks for MZ plugin developers! The semi-Complete snippet for the RPG Maker MV and MZ plugin development snippets for Visual Studio code Make your necessary parameters easier as well making setting up your plugin in a snap Features And planned: Complete...
  14. Captain_Joshua

    Bide type skill activating multiple times/too early?

    I am trying to create a skill resembling the pokemon Bide skill, in which the user takes damage for 3 turns before doing the damage they took times three to their target. The skill applies a special state to the user in which they cannot move/attack/do anything. After three turns they´re...
  15. basic stealth coding question ???

    Hello internet friends can I please have some help with my stealth code I am super new to rpg maker mv and have never used Java script before I am enjoying adding a little stealth level to my game I am mainly copying these cool tutorials even tho they are for vx ace and I am using I am...
  16. residntevl

    Restoring Lost Items After a Defeat

    Have you ever been playing a game with a feature that returns you to some safe place after battle? What about maybe you're in a Dream Sequence and you lose the fight. You also lose all the really powerful healing items you said you'd never use until you really had to use them. With this neat...
  17. How to make a command menu?

    Can anyone make a guide on how to create command windows with options and handlers please? I was able to create a window using this code function MyWindow() { this.initialize.apply(this, arguments); } MyWindow.prototype = Object.create(Window_Base.prototype) MyWindow.prototype.constructor =...
  18. PhxFire

    Changing default map size in Map Properties

    So I've changed the display size of my game and everytime I need to create a new map I have to manually upsize it to be the minimum requirements, which isn't awful but I have 100's of maps to make lol... Is there a way to change the default 17x13 to new numbers... I'm guessing it's somewhere in...
  19. What is the code to add a debuff on a target?

    Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used. The format given is: <Post-Damage Eval> code </Post-Damage Eval> I can't find an answer anywhere, thanks in advance!
  20. Ryubix

    How do I find my unlock code?

    Hello, I just bought RPG Maker MV this evening on the RPG Maker website and I didn't got an email yet. Is there a way to have my unlock code anywhere else or I need to wait for a mail who didn't come since nearly 2 hours? Thanks for answering.

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I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
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