I've got a bit of a tricky problem I'm trying to solve. In one of my projects, I'm implementing a system to allow players to generate and share codes that will let the creatures they raise inhabit the other player's game. To do this though, I need to pack a lot of info regarding the...
So I just noticed that when assigning database objects additional data, it does not get saved when saving the game.
For instance, if wrote:
$dataSkills._power = 2;
$dataSkills._power would return 2.
It works perfectly well.
But if I were to save the game, close the game, and then...
At the start of the battle, the battlers HP bars appears as the characters move towards their home positions. I want to show a black screen that hides characters sprite loading. I managed to hide the UI with VS plugins but the HP still shows above the black screen (Black picture not parallax)...
I am trying to get the below code to work when applying a skill. Enemy casts Venom-> Venom Applies State 4 of Poison Damage and calls the common event AcidResistance(this checks if the player has the skill acid resist, and then applies the state 32 to them)-> PoisonDamage state does <skill...
This is for MV.
Link to the plugin
I am having trouble with VE_DamagePopup, specifically with the custom popup script-call it provides.
Here is what it looks like:
battler.callCustomPopup(text, motion, font, size, color, x, y);
This script-call works perfectly fine, unless...
so I have been learning different note box methods but my dumb brain is having issues with items noteboxs. I did try reverse engineering a scripts note boxing. Which worked for a while till I found out picking an item up before the noteboxed item, stops my script activation system from working...
I am writing a little bit of script. In this, I want to check if a certain actor is NOT in the party. I found the code:
But I want to do the exact opposite. I wish to check if they're not contained. What is the command for this or how do I...
I am using Vlues Sleek Item Popup https://www.rpgmakercentral.com/topic/7350-sleek-item-popup/
now I have a mechanic where enemies pick up items and thought. the player can at least know when an enemy gets an item in a chest. so I have two problems one I can't for the life of me get this to pop...
so first of all I am making a modification to YANFLYS Move Restrict Region script here https://yanflychannel.wordpress.com/rmvxa/field-scripts/move-restrict-region/
I made a change if I name an event in the editor it overrides the event overall region restrict. Now all of this has been going...
So what I want to do is add certain states to all enemies at the start of any battle.
I'll be doing this via YEP_BaseTroopEvents which calls a common event on Turn 0 of every battle.
The main issue here is that I don't want every enemy to gain the same state.
Basically; All enemies gain the...
Let's say I need to make two characters talk via plugin function (not via script call).
for example, the code is this:
$gameMessage.add("I love pudding!");
$gameMessage.add("I hate pudding!");
I need both of them to...
So, using chrono mode, when you start a battle, you followers assume a especific formation based on the player position and direction.
But after that, you cant make nothing else (like routes)
i think this is the line code for:
// * Set Initial...
I am the Flowermaker: a creator.
I've been creating since i was a child and i'm living from it since my adolescence. Drawing, writting, coding and more. I'm pretty curious so learning new skills become an habit real quickly.
I know English, Spanish and Japanese. You could guess...
EDIT: So uh, I fixed it.
All I did was copy everything on the mpa to a new map, and it just worked.
(vvvvvvvvvv SOLVED vvvvvvvvvv)
I made a cutscene nwhere the screen fades, some dialogue happens, an image is shown, and the player is moved to the next map, but after the transfer, I can't move...
I was wondering if there is any mode or plugin that takes the username, or uses PC time, such as game time, or any plugin that does something similar, taking information from the computer and using it in the game ￼ ￼
Thank you very much in advance :elhappy::hhappy:
Hi everyone, I have an enemy that shoots projectiles with GalvsMapProjectiles, Right now he fires from anywhere on the map, I'm trying to make it so he only starts shooting when he's on screen, or better yet, when he's a certain distance away. Any things I may be missing? Or is there any code...
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.