Hi, I hope I can make a few questions under the same threat, if not I will split them.
I'm currently working on the [Select Item] (Window_EventItem) function to transform it into an Inventory. Instead of drawing the items it just draws the icons (128x128), that I will switch for drawings on...
Erm Hi : =)
You see that i try to run a simple function for each Event in the map (RPGMV)
But within this function, i need to get eventId of the event that is running this code (assume that i don't know it)
I tried several ways but cannot get eventId of the "host" event
Please help, thank you :=(
Recently my rpg has been getting to the end of it's development and I wanted to add one last thing. The odometer.
However, anytime they are hit it says 'null' and this happens to the window. Anyone have a recommendation on how
fix it?
Link to script: http://rmrk.net/index.php?topic=47693.0
I'am having trouble trying to make a skill in MV. My goal is to have an ability where one of my characters "buffs" his weapon making his normal attack deal thunder and magic damage instead of physical. I want this effect to only stay in battle though meaning that if he wants to do it in the next...
Hey I'm having a bit of trouble getting Victors animated battle script to work with my project.
I followed a basic tutorial but then realized i have to change some things to get it to work with
kaduki sprite sheets.
TL;DR: I'm getting an error code:
Script 'Victor Animated Battle' line 6332...
so I've been searching all morning, like 5 or 6 hours now. and I cant for the life of me find the lines of code I'm searching for. I think I've narrowed it down though.
if anyone could help me find which lines these specific bits of code are on I would greatly appreciate it.
I have Yanfly's...
Hey,
I think somebody here had listen about the
arc engine plugin of arcthunder for sidescroller.
The problem is, that it is in VX ACE, so you
can't use it in MV. Can somebody here
recode it to a MV plugin?
That's the code:
Hey everyone,
I'm using Galv's plugin for MV Message Styles. Currently, when using this plugin and using the Show Text command with a face image attached, the speech bubble will close and reopen each time a new message is displayed. When using Show Text with no face image attached, the speech...
I'm using yanfly's "single target provoke" state from one of their tips and tricks videos, which uses the following code:
<Custom Action Start Effect>
// Get current action.
var action = user.currentAction();
// Check if action exists, for an opponent, and that the provoker isn't on the same...
On http://rmrk.net/index.php?topic=47693.0 is cozziekun's script for Earthbound. I got a image from somebody because the image there is corrupted. Anyways, I need to change the amount of odometer numbers from 4 to 3. In case you have no idea what I mean, look at this:
Because there are 4...
So, I've been trying to use select_item_variable_id but that returns the id of the item i need a script call that lets you choose any item or a key item or ideally a key item with a note that I've made. I saw the code $game_message.item_choice but I'm not sure how it works or if it returns the...
I want to have a puzzle where you need to push crystals to certain areas. When all are on said area, the way out will open. I have already got it set up where the player can push the crystal but I am having trouble with everything else. Can anyone offer help?
http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
I was having trouble figuring out how to have a skill condition in the AI priority check something about the user of the skill while still being able to target the other party from that condition.
<AI Priority>
Eval user.isStateAffected(13)...
Okay so I am trying new things and I was wondering is it possible to make this type of Front View battle ui? I am not too good at coding but hoping that there is a script/plugin for this type of thing. Any help would be much appreciated.
The following picture is a little something I made that...
I have made a function in a javascript file to dynamically load images based on variables.
I need for my game to be ok with sometimes trying to load a file that isn't there.
I want it to not load any image, and carry on with the game.
As far as I know there is no way to safely check if a file...
By installing NODE.JS on my pc, now, I can easily debug my JS environment .
However, I would love to be able to debug all RMMV class and variable directly.
Someone would have it information how to proceed. How to setup node.js?
So I would like node js, load all the environment of my project to...
So I understand the following can be done to obtain a user's resistance to the death state:
var deathState = user.deathStateId();
if (user.stateRate(deathState) > 0.01 && !user.isStateResist(deathState)) {
user.setHp(0);
if (user.isDead()) {
user.performCollapse();
}
}
The above...
Hey fellow makers, I need your help with a small code change!
In Galv's Magic Shards plugins, in the menu where you equip the shards, you see all the shards you can equip but also the ones you CAN'T equip - these are greyed out. I, however, need only the equippable ones to be visible and the...
I just read the thread We need a guide to MV's base scripts that @Wavelength started. I agree with the topic of the thread and want to start a poll about it. I've got @Wavelength 's permission to do so.
Having MV's base script documented will help a lot of people, programmers and non...
As an example, this is one of my code that counts every events within 3 tiles of the player.
Now the code doesn't matter, but what really annoys me that the game sometimes randomly throw this error:
Which is the reason I include "try { } catch(err) { }" in the code, so it will...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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