1. What is the code to add a debuff on a target?

    Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used. The format given is: <Post-Damage Eval> code </Post-Damage Eval> I can't find an answer anywhere, thanks in advance!
  2. Ryubix

    How do I find my unlock code?

    Hello, I just bought RPG Maker MV this evening on the RPG Maker website and I didn't got an email yet. Is there a way to have my unlock code anywhere else or I need to wait for a mail who didn't come since nearly 2 hours? Thanks for answering.
  3. Drawing an icon with Eval?

    Hello everyone, I'm tweaking the Yanfly's plugin "Main Menu Manager". When assigning the Menu-Command name it says: "Name – This is how the command will appear visually in the main menu. This is an eval, which means, it’s code driven. If you want the command to appear just as it is, use...
  4. State that when wears off play a skill

    Hi ! i am using almost all plugins of Yanfly (Battle Core, Buff and States etc....) And i want to do a state that when it wears off will do a skill. For exemple this state can be put on a foe and will stay for 3 turns then damage him when the state wears off. Is someone know a code that can...
  5. Yitzi Litt

    How to force a dodge?

    Is there some sort of command I could use in a skill formula that will force the person being attacked to dodge/miss (preferably even if hit type is "certain hit")? for example: if ( $gameActors.actor(1).level > 10 ) { b.forceDodge } else { a.atk * 2 }; If not, would this be easy to make a...
  6. Jonforum

    Show icons [images] DB in vscode !

    Isane ! enjoys: https://marketplace.visualstudio.com/items?itemName=kisstkondoros.vscode-gutter-preview Just comment with the path of your `image.png`
  7. Mr_Saltine

    Help with odd skill system

    I am trying to make a skill/magic system similar in function to the "Mana Eggs" from Grandia 2. My version are crystals. for example, equipping the Fire Crystal will only let you see, learn, and use Fire spells. if you unequip the fire crystal, the spells go with it. i can set the crystals to...
  8. megumi014

    [Solved] [JS] A few questions regarding Background pictures.

    Hi, I hope I can make a few questions under the same threat, if not I will split them. I'm currently working on the [Select Item] (Window_EventItem) function to transform it into an Inventory. Instead of drawing the items it just draws the icons (128x128), that I will switch for drawings on...
  9. Isabella Ava

    check eventId from another functions?

    Erm Hi : =) You see that i try to run a simple function for each Event in the map (RPGMV) But within this function, i need to get eventId of the event that is running this code (assume that i don't know it) I tried several ways but cannot get eventId of the "host" event Please help, thank you :=(
  10. Having some trouble with cozziekun's Earthboundish Odometer

    Recently my rpg has been getting to the end of it's development and I wanted to add one last thing. The odometer. However, anytime they are hit it says 'null' and this happens to the window. Anyone have a recommendation on how fix it? Link to script: http://rmrk.net/index.php?topic=47693.0
  11. Elto

    Changing a characters basic attack during battle

    I'am having trouble trying to make a skill in MV. My goal is to have an ability where one of my characters "buffs" his weapon making his normal attack deal thunder and magic damage instead of physical. I want this effect to only stay in battle though meaning that if he wants to do it in the next...
  12. Victor Animated Battle Error

    Hey I'm having a bit of trouble getting Victors animated battle script to work with my project. I followed a basic tutorial but then realized i have to change some things to get it to work with kaduki sprite sheets. TL;DR: I'm getting an error code: Script 'Victor Animated Battle' line 6332...
  13. 22pepperjack

    help me find these lines please? (MV-Yanfly)

    so I've been searching all morning, like 5 or 6 hours now. and I cant for the life of me find the lines of code I'm searching for. I think I've narrowed it down though. if anyone could help me find which lines these specific bits of code are on I would greatly appreciate it. I have Yanfly's...
  14. Cassoss

    Arc Engine for MV

    Hey, I think somebody here had listen about the arc engine plugin of arcthunder for sidescroller. The problem is, that it is in VX ACE, so you can't use it in MV. Can somebody here recode it to a MV plugin? That's the code:
  15. omegadaxer

    Question about Galv's MV Message Styles

    Hey everyone, I'm using Galv's plugin for MV Message Styles. Currently, when using this plugin and using the Show Text command with a face image attached, the speech bubble will close and reopen each time a new message is displayed. When using Show Text with no face image attached, the speech...
  16. condition if an attack has a certain target scope?

    I'm using yanfly's "single target provoke" state from one of their tips and tricks videos, which uses the following code: <Custom Action Start Effect> // Get current action. var action = user.currentAction(); // Check if action exists, for an opponent, and that the provoker isn't on the same...
  17. ShinyRedUmbreon

    cozziekun's Earthboundish Odometer Script help!

    On http://rmrk.net/index.php?topic=47693.0 is cozziekun's script for Earthbound. I got a image from somebody because the image there is corrupted. Anyways, I need to change the amount of odometer numbers from 4 to 3. In case you have no idea what I mean, look at this: Because there are 4...
  18. omnikeith

    Select an item when you activate an event and have the script return the item

    So, I've been trying to use select_item_variable_id but that returns the id of the item i need a script call that lets you choose any item or a key item or ideally a key item with a note that I've made. I saw the code $game_message.item_choice but I'm not sure how it works or if it returns the...
  19. VixelPixel

    Pushing Puzzle

    I want to have a puzzle where you need to push crystals to certain areas. When all are on said area, the way out will open. I have already got it set up where the player can push the crystal but I am having trouble with everything else. Can anyone offer help?
  20. AdamSakuru

    Yanfly Battle A.I Core Targeting Eval

    http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/ I was having trouble figuring out how to have a skill condition in the AI priority check something about the user of the skill while still being able to target the other party from that condition. <AI Priority> Eval user.isStateAffected(13)...

Latest Threads

Latest Posts

Latest Profile Posts

Took a small break by playing VR. Latest update of these glasses unfortunately caused a little of trouble but it can be fixed with a manual operation.

Until You Fall is freaking awesome.
I am SO HYPED to share this trailer with everyone when its done. I almost want to tear up i had no idea how far i came along with Fallen Feather in these last 3 years.
how it looks from the top
Hike was successful guys! I made it to the top!
Add Film-like Visual Effects During Test-Play, Deploy Games with Electron | RPG Maker News #69

Forum statistics

Latest member