Hello, I'm back again with a problem that Ive been trying to solve for at least 7 hours already :c
so here, the acquired chain mail variable shouldnt show itself until you kill off the monsters
What happens is the conversation cycles through the intro (chief news variable), and the 2nd...
Firstly i apologize for this (probably) not being in the right spot. Anyways - how would i go about changing the color and even icons in the menu? Ex: G is the default color and symbol for gold.
How would i do something like, say, R for rubies? Or even put a Ruby symbol there in place?
Hello everyone. Just downloaded @Yanfly's Actor Transformations Lunatic Code, but I'm having trouble setting it up. I'm sorry to ask this, and I hope I'm posting this question in the correct place, (perhaps it's something very easy and obvious for those familiar with Coding and Lunatic Mode)...
essentially I need a script for My game where you need to keep animal happy , Provide food for it, play with it, but also protect it. now protecting it is in the battle and I have that all set but I need a way that the animals Happiness can be gauged so if it goes to long with out attention the...
I am trying to make a state that causes the user to wait for 3 turns and then use a skill. For some reason, even when using Yanfly's code from a tips and tricks he did that was very similar, the skill will not actually activate. The unit does nothing for 3 turns as intended but when it comes...
Hey everyone,
I have been messing around with the "Luck" (LuK) parameter, and apparently, having a high amount of luck also nullifies the probability of positive states, such as hp regen.
Especially if you use custom evaluation codes, such as yanflys lunatic state effects, luck has not...
Hey Guys!
I'm using Transformations for my Actors - like Yanfly Shows it at: http://yanfly.moe/2016/07/06/tips-tricks-actor-transformations-rpg-maker-mv/#more-3276
There is the Code from the Lunatic mode for Copy and paste, everthing works just fine!!!
But the Face Picture in the battle...
I'm using Yanfly's Actor Variables plug-in to create a Survival Needs system which works through common events
I'm making that each correspond to each party member's various needs (Very tedious work).
One of the Needs I had in mind was maintaining a character's body temperature in various...
I just wanted to ask if anyone knows about how to program stairs that cause a character to move diagonally downwards when the player inputs a single keyboard command in VX Ace.
For instance, if I had a staircase leading down to the right, I would want to press the right arrow or 'D' key and...
Is there a plugin or a way to create a save file code that the player can copy and paste to access later and or use on a later version of an RPG Maker MV game without having to restart from the beginning?
I am looking for a menu or item activated crafting system that uses a grid to place items in to craft them like minecrafts 3x3 crafting grid. it needs to be at lease 3x3 and it would be nice to have a storage system and inventory also grid based with icons and names. I have looked everywhere for...
Hello everyone, I'm attempting to make a Lovecraftian RPG, with all art assets done by me. Here you can see an enemy sprite I created, but I am also trying to change the dialogue boxes. Here I am trying to make it look like a torn page from an old book (It's basic and ugly at the moment)...
hi! i have a problem with igmaker the problem is that it shows an error at the start of the application...
this is the error:
The type initializer for 'ACTKool.FlowPageControls.FlowchartControl' threw an exception.
The type initializer for 'av' threw an exception.
and this is the other...
Hi. I have complete zero knowledge in programming, and I always use events to get what I want. But now, I'm stuck at notetag strings. I'm using Yami's Skillshop plugin, link: http://yed.yami.moe/yed-skill-shop/
The plugin basically allows skills to be bought in a skill shop, and imposing...
OK, so I have been playing around with a plugin to get some custom states to work, like negative healing and instant death, but once again I have no idea how the engine is managing the plugins
I'm not crashing or anything, the code works, but my checks seem to be false (if(stateId ===...
Hello (if I posted in the wrong section, I'm terribly sorry),
I want to learn Javascript just for MV and the future (but mostly MV for now BD ) and I just want your input on what do you guys think is the best way I should start for example: should I get a book or use a website like Code...
Due to the recent changes with NPAPI plugins in Google Chrome, Java will no longer be supported (https://support.google.com/chrome/answer/6213033?hl=en). Since most users use Chrome (http://www.w3schools.com/browsers/browsers_stats.asp) for web browsing, will this engine be compatible? If HTML5...
I'm trying to figure out how to pull up a player's ATK without the stat increase from the equipped item.
something like:
$game.actors[id].atk - $game.actors[id].equip_id_atk(0)
or something to that effect.
I'm using common events for a gear crafting system. Everything is in place, but I'm...
I've been looking all over the net for an answer to the topic title above.
Simply put, I'm probably going to be using a lot of animations in the map-part of my game. However, they are random. I know there are plenty of script call equivalents for many event commands, but this one is just...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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