collision

  1. Event/Player Collision Detection

    Been trying to recreate a project made with VXAce in MV and I noticed some problems while testing the collision detection with moving events. I'm using events that are set to a route and kill the player when the event touches the player, or the player moves into the event. Problem is when...
  2. Event colliding with another event

    Hey! I'm stuck trying to solve a problem. In my game my character can casts spells on map and I'm trying to make it when the spell event and enemy event collide they both dissapear. I thought of solving this problem with using control variable -> game data -> map ID but it still doesn't work...
  3. Naive ideas on basic 2D collision detection with simple shapes

    I'm only going to cover simple shapes like Points, Straight Lines, Circular Arcs, Circular Sectors and Simple Polygons, by using cartesian coordinates, basic algebra and Euclidean 2D geometry only. More complex shapes like ellipse and parabolas won't be covered, and more advanced maths like...
  4. How to efficiently find scripts

    So there are several things I've searched for that I have found, such as side combat images (FF6) but others im not sure how to find and my searching is giving pretty limited results. Basically I am wondering how to do a few things, and because I am 100% sure I will have more questions in the...
  5. Bigger event collision ?

    Hello, This is my first time posting a script request. I've tried to get the hang of RGSS2 using turorials, but it's quite hard :( So anyway, I'd be forever grateful if someone could make a script that would allow events to detect based not just on one tile, but on the whole graphic. I've...
  6. Mukar

    Larger player collision area?

    So,  I made a 96x128 character sprite and I really like it. I'd rather not shrink it down to 32x32...and that's my problem. The player collision area is only 32x32, which is way different than that of my 96x128 sprite. As a result, I have my character overlapping walls and such. Is there any way...
  7. Quxios

    Quasi Movement

    [Quasi] Movement Version 1.54 by Quasi   --Discontinued-- This script is no longer supported. Meaning there will be no bug fixes or new features being added.     What it does:    1. Changed how movement works. Allows players to choose how many pixels to move per movement. In better terms, allows...
  8. nio kasgami

    good reference topic about Irregular shape Colission algorythm?

    Hi people like the title said I would know if they exist good reference topics for Irregular shape collision algrorythm? if you are a french script maker, I would love to link me to a french version if you are a english so link me a english version Why I ask this? simply because I notice my...
  9. That Bread

    Player Collision into An Event

    I am trying to create a event in which the player collides with an event that moves... causing damage to the player. I have the set up below that works with events, but I do not know how I should call up an players event to collide with. I am not using this because it causes an error, so I am...
  10. That Bread

    Event Collisions and Player Move Route

    Looks like I'm stuck on two events that I'm not entirely sure how I should execute them... First one is pretty simple to explain, all I need is a object to push the player a certain direction. Now what the problem with this is that I want the player to be able to run against the movement tide...
  11. DorkLord

    Need help with For-Next Loop to check player/event collision in range of events

    I understand the logic behind RGSS but I'm not up to snuff on the proper syntax, callwords, etc. Here's what I'm trying to do. I've got a line of events like spikes or lava or whatever behind the player that continually move up in a straight line together forcing the player to keep running...
  12. Napoleon

    Aligned rectangle to Circle collision

    I know that it can be found on Google but I tried all that I could find and I kept getting errors/bugs. In my circle class I have a function with this code: # rect = rectangle.# @x & @y are the origin coordinates of the circle.    x = rect.right if @x > rect.right    x = rect.left if @x <...

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