Author: Hakuen Studio
This plugin has the intention to let you have more control over the character's sprites.
By character sprites, you can understand Events, Player, Follower, and Vehicles.
Color tone, blend color, hue, fade-in-out, and much more!
Change the hue of...
I'm using Victor Sant's Sfont plugin ( https://victorenginescripts.wordpress.com/rpg-maker-mv/sfont/ ) to have an 8 bits style bitmap font in my game.
Overall it works great, I can swap colors when showing text, and most colors in menus swap as intended by the engine.
My problem is that...
I'm planning on making a game where the protagonist is colorblind and that the player would see everything the way he sees it. I'd make levels and such (Dungeons, Puzzles, etc...) where his colorblindness would be the challenge.
Is there anything people can recommend like plugins and such that...
I'm using a variable to store text that is displayed as one of the choices for "Show Choices"
I noticed that you can put in text color commands like #1: \cWho are you?\c
So what I'm doing is putting this in a control variable. So I'm putting "\cWho are you?\c" within a control...
I'm looking for guards, or more importantly some variations of them. For instance, I'd like to use Guards donned in golden, black, and red hued armor.
If you could point me in the direction of those resources or make some guards yourself, I would be grateful. Thank you.
3 years ago, I made Vibrant Sideview battler edits. Now I'm back with vengeance. (not really) For those of you who don't know, the idea of Vibrant Sideview Battlers was to give more color depth and vibrant colors to the battlers, while keeping the original idea.
Free to use, please credit...
I created a common event to make my main character blink that looks like this:
When idling for 180 frames
Control Variables: #0001 Blinking = Random 1..3
If: Blinking = 1
Wait 10 frames
Change Actor > Blinking
Wait 10 frames
Change Actor > Not Blinking
If: Blinking = 2