color change

  1. Kokonaugt

    Victor Engine SFont - crisis and death color change

    Hello! I'm using Victor Sant's Sfont plugin ( ) to have an 8 bits style bitmap font in my game. Overall it works great, I can swap colors when showing text, and most colors in menus swap as intended by the engine. My problem is that...
  2. Zedros

    RMMV A colorblind protagonist

    I'm planning on making a game where the protagonist is colorblind and that the player would see everything the way he sees it. I'd make levels and such (Dungeons, Puzzles, etc...) where his colorblindness would be the challenge. Is there anything people can recommend like plugins and such that...
  3. Changing text color within variable in choice list

    I'm using a variable to store text that is displayed as one of the choices for "Show Choices" I noticed that you can put in text color commands like #1: \c[2]Who are you?\c[0] So what I'm doing is putting this in a control variable. So I'm putting "\c[2]Who are you?\c[0]" within a control...
  4. OmnislashXX

    MV Soldier/Guards

    Hey guys. I'm looking for guards, or more importantly some variations of them. For instance, I'd like to use Guards donned in golden, black, and red hued armor. If you could point me in the direction of those resources or make some guards yourself, I would be grateful. Thank you.
  5. OmnislashXX

    MV: Dragon Sprite Colors Edit.

    Would someone mind taking the dragon from the original selectable monsters (Just the sprite, no need for the battler) and color him red for me? That would be awesome, thanks!
  6. Tuomo L

    Vibrant Sideview battlers Redux

    3 years ago, I made Vibrant Sideview battler edits. Now I'm back with vengeance. (not really) For those of you who don't know, the idea of Vibrant Sideview Battlers was to give more color depth and vibrant colors to the battlers, while keeping the original idea. Free to use, please credit...
  7. BigSharkZ

    Why does my character become brighter when blinking?

    Hello! I created a common event to make my main character blink that looks like this: When idling for 180 frames Control Variables: #0001 Blinking = Random 1..3 If: Blinking = 1 Wait 10 frames Change Actor > Blinking Wait 10 frames Change Actor > Not Blinking End If: Blinking = 2 Wait 10...

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Looking to identify this particular Keygen song used in a YTP
I'm currently in the mood to write horror.
Someone do something scary. (orange)
I have an idea, I am making low polygon 3D resources for a package in itch. but it occurred to me that I could export these as images and make MV / MZ compatible tilesets. What do you think of this?
I hate seeing threads where less-experienced user's ask for an opinion of their project, and the thread is full of negative feedback by others who are clearly not the target audience. I feel bad for the OP, and I hope they understand that no game can appeal to everyone. :frown:

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