BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
Item Borders Rank 2014-10-07
Creator name: VIPArcher
Items can have borders as a base similar to icon design for MV.
It's possible to rank items by giving them different colors.
Colors are based on default color index.
In the item Note box, I used following...
PictureColorChange - 2018/08/16
To change a picture with hue and tint.
You can change the hue of picture with a different color as shown in the preview.
Based on the hue-ring around 360 degrees, as shown below.
For white/ black and monochrome images- changing that color won't be...
Hi folks :)
i've start working on a Game, technically a whole Remake of an SNES Game. i'm working with many few Plugins and modified them to my personal needs.
First thing first: im using 2 "Window.png"'s , cuz i want my Main Menu is builded around "brown" color theme like the Game im try to...
This plugin adds a simple Item Coloring to your Game.
v1.1 - Added Script Command
v1.0 - Basic Functionality
Terms of Usage:
Credit -> SkottyTV
Non-Commercial Games -> Free To Use
Commercial Games -> Contact me via mail
08/31/20: Added bridge and pipe character sets. Edit: Also added a short pillar char set
Just credit Kadokawa. If you feel like it, you can credit me, but I don't mind either way. Free for all the things. The sets that have MV parts will be noted as such. You can only use them if...
CriticalAnimation - 2016/03/10
Creator name: kotonoha*
Animation plays when a critical hit happens
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
Hey, I've been working on my game for awhile, and I just got started doing custom attack animations.
I tried to make an animation out of completely black colors, but it ended up showing nothing, but it did show when I used a brighter color.
So here we are now, I tried to make make a sprite for...
I'm trying out SumRndmDde's Title Picture Choices Plugin which comes with 4 images New Game, Continue, Options, and Shut Down. I don't need the shut down option but do need a Score Board image. Problem is I don't know how the images were created and I need to create a Score Board image...
Control Character Color Expansion 2014/10/12
Creator name: VIPArcher
This script expands on control character for color over 31.
On line 16, you can add more colors by following color code format (R , G , B [,A ]),
For text event, type \c[32-35...] to change text...
After hour and hour research i find it , am so happy , i share
You can now use new es6 string and insert html or css with syntaxe coloration !
Awesome tool , enjoys
Hello, everyone! I was playing around with MV's character generator and found a clothing part that I like, but also found that I can't change the color of the pants without changing the color of the shirt as well. I'd like to be able to edit these separately. How would I go about doing this...
I assume it'd be pretty easy to do. Unfortunately, I cannot find where to change the text color when you have "-Atk/-Def" Etc...
Where would I locate that and change the text color. I know that it's through the number of the color from the windowskin image file. I just need to know where to do...
is there a way to color the properties of an object in a chromium debugging terminal? I would like to color some property to facilitate debugging. ex, sometime i use enumerable:false, it reduces the contrast but that is not enough.
i would like full control color for debug...
I've played several games where there's a specific colored tile/block that can only be placed on the same color/specific spot(or the path only continues when it's on the same color).
I found an example in this video. The puzzle(that you see in the thumbnail)starts at 12:31.
Anyone know how...
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?