combat

  1. Black Pagan

    Need Tips on "Combat System Design" in my Survival Game

    Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon...
  2. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...
  3. PrideOfTheForbidion

    Combat and spell skill related mechanics, as well weather mechanics any thoughts?

    Hi, so i am pretty new here, designing a game, thought there are some mechanics that i would like to use, not sure if anyone has tried them b4, so here we go ^^- spell & skills all spell and skills will be on a skill tree, possibly, a spell skill tree, would like to have it that you can...
  4. Thordon123

    Show enemy targets

    Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet. I'd like the portraits of the intended victims to display over the heads of the enemies...
  5. Buckthorn

    RMMV Endless Combat Dungeon 2

    Current version: 0.4 Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls. You move on a grid and each step...
  6. LeTBS find range between caster and target

    Sorry if I am posting this in the wrong area. I am new to using forums. So what I am trying to do it make a skill for a ranged attack. The scope will be up to 6 spaces in a circle. Once a target is selected I want the distance between actor and target to be saved as a variable. Then my damage...
  7. Captain_Joshua

    Yanfly Armorscaling not working properly? Possibly ignores Damage Formula?

    I have added the armorscaling yanfly plugin to my plugin list, together with the damage core that is necessary for it to work. I have not changed any of the default setting of the plugins beyond setting a damage cap of 9999. However now I am running into an unusual glitch. As you can see, I...
  8. hredthel

    Make Damage Popups appear as a group?

    Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each...
  9. Murg1

    Slowing down combat info?

    One of the complaints I have heard from play testers regarding my game is that it's too hard to keep track of what's going on in combat. Is there a way to stop the game as each spell's combat text is displayed, and then prompt the player to press continue to move on to the next turn? Can this...
  10. Sajai-D-Halo

    RMMV Dungeon Crawler w/ a few twist

    Hey hey there everyone! I want to share the story direction of my game to gauge whether it would be okay to discuss it on this site. From what I've read, this is a 13+ zone. My concern is more-so about the heavy concepts that'll be explored and the bleak tone of the narrative. Trauma plays a...
  11. Murg1

    Changing combat target indicator?

    Does anyone know how to change the way the target indicator works in sideview battle? Currently when I target an enemy, it just flashes a subtle white. I would like to change it to make it more obvious. If you don't know how to do it exactly, does anyone know where in the JS files the target...
  12. Zack Phoenix

    Skills behave differently against certain enemies

    I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks. If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another. (a bit like in Undertale if you're familiar with that...
  13. Nilom

    Turning MP into Rage, Energy, etc.

    Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead? I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
  14. CluelessCat

    How to make gear add attacks?

    I had this idea where you can get special attacks from gear. Basically all gear comes from different sets, and you can wear 3 different pieces of gear (hat, shirt, shoes,). Each piece of gear has a mana consuming attack that goes along with it, giving you 3 special attacks at most. If you wear...
  15. CluelessCat

    RMMV Sailor Albert’s Sugoi RPG Adventure ^w^(Help with ideas is appreciated!)

    I have this joke character Sailor Albert, who's a penguin with the power to make costumes out of thin air. As you can guess he loves Sailor Moon and would give up his soul for her. Naturally, he buys all the merch he can find including a rare blue ray set that was produced on the moon for...
  16. CluelessCat

    Is it possible to make a check type system?

    I had this idea for combat where you could "check" an enemy, and once you do you unlock some attack for that enemy. Would that be possible for mv without having to know a ton of coding?
  17. Cherbie517

    Bust instead of sprites - Battle

    I'm building a dialogue based game. All battle mechanics have been replaced with different phrases and words that the enemies react to based on attack type and such, but I would really love to change the battle look to use busts instead of sprites. I'd like to have the party layered over each...
  18. D-D-D-Dan

    Balancing Random-/Multitarget Skills

    Hey there guys and gals. I have been working on balancing my combat system which after some (ALOT) of trial and error has been moderately successfull. Now i have been working on my Random-/Multitarget Skills. I have balanced them in a way of cost and damage but i still have issues with the...
  19. residntevl

    Knife Weapon Animations

    It's hard to find resources for knives and I love knives, so I made some of my own for my game, but I thought that'd I would share. Terms Credit required, credit Resi or Residntevl Free for non-commercial use Message me if you'd like to use them for commercial use. Icons Weapon Animation...
  20. Caligula Effect like Combat Music Plugin

    Hey there, I hope you take the time to read my request. I'm currently trying to build a game and I have a very specific type of combat music I'd like to achieve. That system is the same system that a game called "The Caligula Effect" uses. When walking normally through a dungeon, an...

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I'm not sure if I should be happy for MZ, or sad for MV.
Not going to lie.... The update's cool and all, but I immediately ran to Mog's site and was like, "Update! Update! Update!" while breathing on the page of his Star Ocean Battle System plugin. :kaoswt:
Ho boi. I can already see the storm of ugly actor faces RTP customizable facesets from MZ are gonna flood. XD
<-- Meet Seith. He begins the story as an apprentice druid, learning to survive in the wilderness by communing with nature and honing his herbalism. Seith has a deep desire to understand the world around him. When wells of chaotic energy begin erupting from the land,corrupting plant, animal and man alike, Seith finds himself on a journey to discover just what this means for the fate of his home, the land of Myarr.
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