combat

  1. yournamehere

    RMMZ Item-Based Battle System?

    Looking for a deck-building battle system where you combine items or cards as a primary form of attack. Similar to Epic Spell Wars where each turn instead of picking an attack skill you would pick an item (or multiple items) to use and those items deal attacks to monsters with various combo bonuses.
  2. Milennin

    Damage formula help (extra damage / add state)

    So the formula I'm trying to work is like this: if enemy has Bleed: deal +20% damage, otherwise, inflict Bleed (on top of regular attack damage). I had a similar formula somewhere in my MV game, but copying it over to MZ and editing the details leaves the skill doing no damage, and not...
  3. Combat forced action, action picture not showing immediately

    I'm using a forced action for one of my character's skills, but I also wish the forced skill to happen last. I set the actor's speed to one, but forced actions in combat seem to always happen right after they are triggered by common events. So, the basic problem is: Actor A casts skill -> Skill...
  4. WheatTon

    RMMV Mana Khemia Style Skills/Combat System

    I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
  5. Milennin

    How to set up this damage formula?

    I'm not very good with damage formulas, and this one goes beyond my knowledge with them. What I want to achieve is: If target is affected by State A -> inflict State B. If that foe is already affected by both State A and B -> deal 50% more damage instead.
  6. RMMZ From the Light 1.1

    From the Light SYNOPSIS IMAGES/SCREENSHOTS DOWNLOAD LINK
  7. MerlinCross

    Pre Battle Buffs

    This idea came about due to me not realizing something and taking steps to fix it. I went to test the game and saw some skills or healing effects still buffed me on the menu screen, along with other skills being castable but not doing anything. So I went and started to fix that... Till I got...
  8. RMMV How to eval for gained Exp?

    Hi all, I'm using SumRndmDde's Battle Popup Customizer (http://sumrndm.site/battle-popup-customizer/), as it allows for custom text to appear as a popup over the battler (damage recieved, TP gained, Missed attacks etc). My damage formulas include a small amount of gained Exp (as I want to...
  9. Iqus

    MV/MZ - INV TrackTroop - Change battle music depending on troopID

    Do you want your boss battles to use a different Background Music without having to use event commands? Are you planning on having riddle enemies that would use a different, more mysterious music track? This plugin allows you to specify different tracks for different enemy troop IDs. You can...
  10. Black Pagan

    Need Tips on "Combat System Design" in my Survival Game

    Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon...
  11. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...
  12. PrideOfTheForbidion

    Combat and spell skill related mechanics, as well weather mechanics any thoughts?

    Hi, so i am pretty new here, designing a game, thought there are some mechanics that i would like to use, not sure if anyone has tried them b4, so here we go ^^- spell & skills all spell and skills will be on a skill tree, possibly, a spell skill tree, would like to have it that you can...
  13. Thordon123

    Show enemy targets

    Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet. I'd like the portraits of the intended victims to display over the heads of the enemies...
  14. Buckthorn

    RMMV Endless Combat Dungeon 2

    Current version: 0.4 Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls. You move on a grid and each step...
  15. LeTBS find range between caster and target

    Sorry if I am posting this in the wrong area. I am new to using forums. So what I am trying to do it make a skill for a ranged attack. The scope will be up to 6 spaces in a circle. Once a target is selected I want the distance between actor and target to be saved as a variable. Then my damage...
  16. Captain_Joshua

    Yanfly Armorscaling not working properly? Possibly ignores Damage Formula?

    I have added the armorscaling yanfly plugin to my plugin list, together with the damage core that is necessary for it to work. I have not changed any of the default setting of the plugins beyond setting a damage cap of 9999. However now I am running into an unusual glitch. As you can see, I...
  17. hredthel

    Make Damage Popups appear as a group?

    Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each...
  18. Murg1

    Slowing down combat info?

    One of the complaints I have heard from play testers regarding my game is that it's too hard to keep track of what's going on in combat. Is there a way to stop the game as each spell's combat text is displayed, and then prompt the player to press continue to move on to the next turn? Can this...
  19. Sajai-D-Halo

    RMMV Dungeon Crawler w/ a few twist

    Hey hey there everyone! I want to share the story direction of my game to gauge whether it would be okay to discuss it on this site. From what I've read, this is a 13+ zone. My concern is more-so about the heavy concepts that'll be explored and the bleak tone of the narrative. Trauma plays a...
  20. Murg1

    Changing combat target indicator?

    Does anyone know how to change the way the target indicator works in sideview battle? Currently when I target an enemy, it just flashes a subtle white. I would like to change it to make it more obvious. If you don't know how to do it exactly, does anyone know where in the JS files the target...

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