combat

  1. Soryuju

    Controlling Combat Complexity

    "Simple but deep" is a common paradigm of good combat systems in RPGs. We want mechanics which afford players plenty of opportunities to make meaningful decisions, but we don't want to overwhelm them with heaps of different rules to memorize, especially early on. (This applies to the...
  2. Mrs_Allykat

    Dressing up first person combat

    As the title implies, is there a way to dress up first person combat so that it is at least a little interesting? I'm asking because I'm working on a short game, and would like to keep the combat as simple to develop as possible. ( I have another game where I'm working on learning Yanfly's...
  3. damianfox

    Real time punch-out style combat interface

    I would like to commission a programmer to create the following battle interface: I have a big stack of details and specifications but this is the core idea. Timing and reaction based attacks. Message me if you think you can forge this.
  4. Milennin

    Transformations - How to make them work?

    I was thinking of the concept of transformations, which would basically serve as a significant power-up, but with a cool visual effect of changing a character's sprite. But there are several problems I run into when trying to think of how to make transformations in combat work: -Having combat...
  5. Combat mechanic: quiz?

    Hey all; Completely new to RPG maker, and I don't own it yet. I'm wondering if I can make an rpg that has, in combat, a quiz mechanic. So for instance; Character attacks a monster; monster pops up a quiz "What is the first letter of the alphabet? A, B, C, D" If character chooses b/c/d, damage...
  6. Matseb2611

    Shuffle Scuffle - a browser game

    Heya guys. This is a small browser game I made over the past few weeks while in between large projects. It is free to play on Kongregate, but it makes its revenue from the ads, hence why it's here in the commercial games forum. So you can jump in and play it at any time. Trailer preview...
  7. controllerjar

    Visual Novel/Rpg games?(rpg like combat)

    So i heard that there where Visual novels that have some rpg mechanics in them,like batteling enemies for like you do normaly in rpg's.With the release of Visual novel maker i am would be interested to trying out something like that myself,couldn't find a exsample of a visual novel like this...
  8. Zireks

    Stopping my own attack (MV)

    So I'm trying to develop a magic trivia spell that asks a question upon use and if you get it wrong the attack stops. Obviously I have an event trigger that that asks a question upon use but regardless of whether I answer the question right or not the attack goes through. Infact when I get it...
  9. AxelNinjaGamer

    RMMV Pirates

    Welcome to those who are new and welcome back to those who have seen my last thread. Lots of changes have been made in the past two months, so I figured a new and more organized page would be the best bet. Credits on demo title screen Also any feedback is appreciated, enjoy. STORY IN A NUTSHELL...
  10. Transforming into Alternate Form Boots Party Member Mid-Combat

    So here is my problem. I have a character who is both the white mage and the black mage. She is a princess with a split personality, you see. After an in-game event where she becomes more attuned to herself, she becomes capable of switching back and forth between "sweet and innocent cookie...
  11. Orpheus

    Alchemy: In and Outside of Combat

    Recently, having been inspired by a number of things, I decided my new project would be focused primarily on alchemy. While this works on an aesthetic and story level, I'm having trouble making it work outside of those two things. Most games that include alchemy often use it as part of their...
  12. Torpf

    Change Player Battler Based On Status Effect/Health Value

    I'm working with an artist on a game at the moment, and she's got some fantastic ideas for mechanics and features. So far I've been able to implement them pretty well, but this one has me stumped as I'm both semi new to JavaScript and have no idea what I'm doing with plugin programming. My...
  13. On map combat system

    Hi! Sorry if this is in the wrong place. I was wondering if anyone know of any good combat systems that allow on map combat? I am going to be using PVG Medieval graphics, and would like to set up a "diablo" styled game. I know this is probably a little dumb to say when using RPG Maker, but I...
  14. TheObermotz1

    Skipping a turn in combat.

    How does one inflict a condiction on one of their own characters AND deal damage to an enemy with the same ability in the same turn? From what I can see, it's only possible to inflict a condition on your enemy (and your enemy only) as you're attacking them or inflict a condition on yourself but...
  15. Tirian

    Designing a combat system: Where do you start?

    I have a general idea of what my combat system would be, but everytime I try to write it down I get stuck: I don't know where to start. Is there a particular approach to building a combat system, are there any tools that could help me?
  16. orcomarcio

    Creating new entry for combat menu

    Hi, I'm starting to handle the customization of the menus for the game I'm working on and I'm mostly oblivious to this part of MV. I tried to add an entry in the combat menu called "tactic" which contains 4 commands (2 for changing actor row, 1 for changing weapon and one to pass turn). The...
  17. ZServ

    Change damage color by source (Physical, Magic, Heal, etc)

    More or less, the idea for this plugin would be to use the different parts of Damage.png (found in img/system) based on the source of damage. To clarify this into very simple terms: I'd like to make HP Damage instead be Physical damage, and MP Damage be magical damage. The reasoning behind...
  18. CallMeKerrigan

    Raising Parameters Temporarily

    I know this is probably a bit of a silly question, but how do I make an item that raises a parameter temporarily? I want to make an item increase magic attack by +5 and have it wear off after a certain period of time.
  19. CallMeKerrigan

    Modern Day/ Sci Fi Skills

    Making a fantasy based combat system is a little bit less challenging than a modern day combat system. Obviously physical skills like punch, kick, even bite could translate. But what about Magic? I was thinking magic could translate somewhat into psychology and first aid. Like bandaging your...
  20. Attack option in Combat Won't work.

    Okay so I'm working on a project I'm calling Shattered Souls, each of the four main characters are going to have their own attack skill. I was trying to set this up for the main character and set their base attack as skill 1 and deleted "Attack" from that slot. I went to test the battle to make...

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